change max anisotropy test
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@@ -181,7 +181,7 @@ static void r200SetTexMaxAnisotropy( r200TexObjPtr t, GLfloat max )
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{
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t->pp_txfilter &= ~R200_MAX_ANISO_MASK;
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if ( max == 1.0 ) {
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if ( max <= 1.0 ) {
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t->pp_txfilter |= R200_MAX_ANISO_1_TO_1;
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} else if ( max <= 2.0 ) {
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t->pp_txfilter |= R200_MAX_ANISO_2_TO_1;
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