nv50: correct zeta formats

What was Z24S8 before is actually S8Z24, and what we had for Z16
is actually X8Z24. Now, we also have the REAL Z24S8 and I added
Z32_FLOAT as well; most of the formats need different tile_flags.
This commit is contained in:
Christoph Bumiller
2009-07-29 01:07:52 +02:00
committed by Ben Skeggs
parent 987c59c486
commit 84166a021f
3 changed files with 21 additions and 10 deletions
+7 -2
View File
@@ -42,9 +42,14 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp)
mt->base.screen = pscreen;
switch (pt->format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z32_FLOAT:
tile_flags = 0x4800;
break;
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_Z16_UNORM:
tile_flags = 0x1800;
break;
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8Z24_UNORM:
tile_flags = 0x2800;
break;
default:
+3 -2
View File
@@ -44,9 +44,10 @@ nv50_screen_is_format_supported(struct pipe_screen *pscreen,
} else
if (tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL) {
switch (format) {
case PIPE_FORMAT_Z32_FLOAT:
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z16_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8Z24_UNORM:
return TRUE;
default:
break;
+11 -6
View File
@@ -92,17 +92,22 @@ nv50_state_validate_fb(struct nv50_context *nv50)
so_reloc (so, bo, fb->zsbuf->offset, NOUVEAU_BO_VRAM |
NOUVEAU_BO_LOW | NOUVEAU_BO_RDWR, 0, 0);
switch (fb->zsbuf->format) {
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
so_data(so, 0x16);
case PIPE_FORMAT_Z32_FLOAT:
so_data(so, NV50TCL_ZETA_FORMAT_Z32_FLOAT);
break;
case PIPE_FORMAT_Z16_UNORM:
so_data(so, 0x15);
case PIPE_FORMAT_Z24S8_UNORM:
so_data(so, NV50TCL_ZETA_FORMAT_Z24S8_UNORM);
break;
case PIPE_FORMAT_X8Z24_UNORM:
so_data(so, NV50TCL_ZETA_FORMAT_X8Z24_UNORM);
break;
case PIPE_FORMAT_S8Z24_UNORM:
so_data(so, NV50TCL_ZETA_FORMAT_S8Z24_UNORM);
break;
default:
NOUVEAU_ERR("AIIII unknown format %s\n",
pf_name(fb->zsbuf->format));
so_data(so, 0x16);
so_data(so, NV50TCL_ZETA_FORMAT_S8Z24_UNORM);
break;
}
so_data(so, bo->tile_mode << 4);