agx: expose agx_link_libagx
for deduplication. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29179>
This commit is contained in:
committed by
Marge Bot
parent
5a3ac73747
commit
840394c169
@@ -3199,8 +3199,8 @@ agx_compile_function_nir(nir_shader *nir, nir_function_impl *impl,
|
||||
return offset;
|
||||
}
|
||||
|
||||
static void
|
||||
link_libagx(nir_shader *nir, const nir_shader *libagx)
|
||||
void
|
||||
agx_link_libagx(nir_shader *nir, const nir_shader *libagx)
|
||||
{
|
||||
nir_link_shader_functions(nir, libagx);
|
||||
NIR_PASS(_, nir, nir_inline_functions);
|
||||
@@ -3242,7 +3242,7 @@ agx_preprocess_nir(nir_shader *nir, const nir_shader *libagx)
|
||||
/* Clean up deref gunk after lowering I/O */
|
||||
NIR_PASS(_, nir, nir_opt_dce);
|
||||
|
||||
link_libagx(nir, libagx);
|
||||
agx_link_libagx(nir, libagx);
|
||||
|
||||
/* Runs before we lower away idiv, to work at all. But runs after lowering
|
||||
* textures, since the cube map array lowering generates division by 6.
|
||||
@@ -3322,7 +3322,7 @@ agx_compile_shader_nir(nir_shader *nir, struct agx_shader_key *key,
|
||||
NIR_PASS(_, nir, nir_lower_vars_to_ssa);
|
||||
|
||||
if (needs_libagx) {
|
||||
link_libagx(nir, key->libagx);
|
||||
agx_link_libagx(nir, key->libagx);
|
||||
|
||||
NIR_PASS(_, nir, nir_opt_deref);
|
||||
NIR_PASS(_, nir, nir_lower_vars_to_ssa);
|
||||
|
||||
@@ -224,6 +224,7 @@ struct agx_shader_key {
|
||||
struct agx_interp_info agx_gather_interp_info(nir_shader *nir);
|
||||
uint64_t agx_gather_texcoords(nir_shader *nir);
|
||||
|
||||
void agx_link_libagx(nir_shader *nir, const nir_shader *libagx);
|
||||
void agx_preprocess_nir(nir_shader *nir, const nir_shader *libagx);
|
||||
bool agx_nir_lower_discard_zs_emit(nir_shader *s);
|
||||
bool agx_nir_lower_sample_mask(nir_shader *s);
|
||||
|
||||
Reference in New Issue
Block a user