Add is_error and is_void type queries
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@@ -166,6 +166,22 @@ struct glsl_type {
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/* GLSL only has float matrices. */
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return (matrix_rows > 0) && (base_type == GLSL_TYPE_FLOAT);
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}
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/**
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* Query whether or not a type is the void type singleton.
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*/
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bool is_void() const
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{
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return base_type == GLSL_TYPE_VOID;
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}
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/**
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* Query whether or not a type is the error type singleton.
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*/
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bool is_error() const
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{
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return base_type == GLSL_TYPE_ERROR;
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}
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};
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struct glsl_struct_field {
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