a3xx: make use of software clipping when hw can't handle it

The hw clipper only handles up to 6 UCPs. If there are more than 6 UCPs,
or a clip vertex, or clip distances are in use, then we must use the
fallback discard-based clipping from the frag shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Ilia Mirkin
2016-08-20 00:14:43 -04:00
parent dac72234c7
commit 83d7230fd5
6 changed files with 36 additions and 4 deletions
@@ -156,6 +156,9 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
if (fd3_needs_manual_clipping(ctx->prog.vp, ctx->rasterizer))
emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable;
fixup_shader_state(ctx, &emit.key);
unsigned dirty = ctx->dirty;
@@ -571,20 +571,24 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
uint32_t val = fd3_rasterizer_stateobj(ctx->rasterizer)
->gras_cl_clip_cntl;
uint8_t planes = ctx->rasterizer->clip_plane_enable;
val |= COND(fp->writes_pos, A3XX_GRAS_CL_CLIP_CNTL_ZCLIP_DISABLE);
val |= COND(fp->frag_coord, A3XX_GRAS_CL_CLIP_CNTL_ZCOORD |
A3XX_GRAS_CL_CLIP_CNTL_WCOORD);
/* TODO only use if prog doesn't use clipvertex/clipdist */
val |= A3XX_GRAS_CL_CLIP_CNTL_NUM_USER_CLIP_PLANES(
MIN2(util_bitcount(ctx->rasterizer->clip_plane_enable), 6));
if (!emit->key.ucp_enables)
val |= A3XX_GRAS_CL_CLIP_CNTL_NUM_USER_CLIP_PLANES(
MIN2(util_bitcount(planes), 6));
OUT_PKT0(ring, REG_A3XX_GRAS_CL_CLIP_CNTL, 1);
OUT_RING(ring, val);
}
if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_UCP)) {
if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_PROG | FD_DIRTY_UCP)) {
uint32_t planes = ctx->rasterizer->clip_plane_enable;
int count = 0;
if (emit->key.ucp_enables)
planes = 0;
while (planes && count < 6) {
int i = ffs(planes) - 1;
@@ -28,6 +28,7 @@
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
@@ -85,6 +86,20 @@ fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
delete_shader_stateobj(so);
}
bool
fd3_needs_manual_clipping(const struct fd3_shader_stateobj *so,
const struct pipe_rasterizer_state *rast)
{
uint64_t outputs = ir3_shader_outputs(so->shader);
return (!rast->depth_clip ||
util_bitcount(rast->clip_plane_enable) > 6 ||
outputs & ((1ULL << VARYING_SLOT_CLIP_VERTEX) |
(1ULL << VARYING_SLOT_CLIP_DIST0) |
(1ULL << VARYING_SLOT_CLIP_DIST1)));
}
static void
emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
{
@@ -44,4 +44,7 @@ void fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
void fd3_prog_init(struct pipe_context *pctx);
bool fd3_needs_manual_clipping(const struct fd3_shader_stateobj *,
const struct pipe_rasterizer_state *);
#endif /* FD3_PROGRAM_H_ */
@@ -469,6 +469,12 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
debug_printf("\n");
}
uint64_t
ir3_shader_outputs(const struct ir3_shader *so)
{
return so->nir->info.outputs_written;
}
/* This has to reach into the fd_context a bit more than the rest of
* ir3, but it needs to be aligned with the compiler, so both agree
* on which const regs hold what. And the logic is identical between
@@ -272,6 +272,7 @@ void ir3_shader_destroy(struct ir3_shader *shader);
struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
struct ir3_shader_key key, struct pipe_debug_callback *debug);
void ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin);
uint64_t ir3_shader_outputs(const struct ir3_shader *so);
struct fd_ringbuffer;
struct fd_context;