glsl: add a missing call to _mesa_locale_init

After c61bc6e ("util: port _mesa_strto[df] to C"), "make check"
fails due to a missing _mesa_locale_init. Fixup this oversight,
by moving the stand-alone compiler initializer inside
initialize_context_to_defaults().

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
This commit is contained in:
Erik Faye-Lund
2015-07-03 09:46:01 +02:00
committed by Matt Turner
parent 28dda47ae4
commit 83984f134b
2 changed files with 3 additions and 3 deletions
-3
View File
@@ -38,7 +38,6 @@
#include "program/hash_table.h"
#include "loop_analysis.h"
#include "standalone_scaffolding.h"
#include "util/strtod.h"
static int glsl_version = 330;
@@ -47,8 +46,6 @@ initialize_context(struct gl_context *ctx, gl_api api)
{
initialize_context_to_defaults(ctx, api);
_mesa_locale_init();
/* The standalone compiler needs to claim support for almost
* everything in order to compile the built-in functions.
*/
+3
View File
@@ -33,6 +33,7 @@
#include <stdio.h>
#include <string.h>
#include "util/ralloc.h"
#include "util/strtod.h"
void
_mesa_warning(struct gl_context *ctx, const char *fmt, ...)
@@ -191,4 +192,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
_mesa_locale_init();
}