radv: Move radv_nir_lower_primitive_shading_rate to new file.

Also ran clang-format on the affected code.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21971>
This commit is contained in:
Timur Kristóf
2023-03-16 13:05:07 -07:00
committed by Marge Bot
parent 1978eaf5b2
commit 838defc5eb
4 changed files with 117 additions and 87 deletions
+1
View File
@@ -73,6 +73,7 @@ libradv_files = files(
'nir/radv_nir.h',
'nir/radv_nir_apply_pipeline_layout.c',
'nir/radv_nir_lower_abi.c',
'nir/radv_nir_lower_primitive_shading_rate.c',
'nir/radv_nir_lower_ray_queries.c',
'nir/radv_nir_lower_vs_inputs.c',
'winsys/null/radv_null_bo.c',
+2
View File
@@ -57,6 +57,8 @@ bool radv_nir_lower_vs_inputs(nir_shader *shader, const struct radv_pipeline_sta
const struct radv_pipeline_key *pl_key,
const struct radeon_info *rad_info);
bool radv_nir_lower_primitive_shading_rate(nir_shader *nir, enum amd_gfx_level gfx_level);
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,113 @@
/*
* Copyright © 2023 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
#include "radv_nir.h"
bool
radv_nir_lower_primitive_shading_rate(nir_shader *nir, enum amd_gfx_level gfx_level)
{
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
bool progress = false;
nir_builder b;
nir_builder_init(&b, impl);
/* Iterate in reverse order since there should be only one deref store to PRIMITIVE_SHADING_RATE
* after lower_io_to_temporaries for vertex shaders.
*/
nir_foreach_block_reverse (block, impl) {
nir_foreach_instr_reverse (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_deref)
continue;
nir_variable *var = nir_intrinsic_get_var(intr, 0);
if (var->data.mode != nir_var_shader_out ||
var->data.location != VARYING_SLOT_PRIMITIVE_SHADING_RATE)
continue;
b.cursor = nir_before_instr(instr);
nir_ssa_def *val = nir_ssa_for_src(&b, intr->src[1], 1);
/* x_rate = (shadingRate & (Horizontal2Pixels | Horizontal4Pixels)) ? 0x1 : 0x0; */
nir_ssa_def *x_rate = nir_iand_imm(&b, val, 12);
x_rate = nir_b2i32(&b, nir_ine_imm(&b, x_rate, 0));
/* y_rate = (shadingRate & (Vertical2Pixels | Vertical4Pixels)) ? 0x1 : 0x0; */
nir_ssa_def *y_rate = nir_iand_imm(&b, val, 3);
y_rate = nir_b2i32(&b, nir_ine_imm(&b, y_rate, 0));
nir_ssa_def *out = NULL;
/* MS:
* Primitive shading rate is a per-primitive output, it is
* part of the second channel of the primitive export.
* Bits [28:31] = VRS rate
* This will be added to the other bits of that channel in the backend.
*
* VS, TES, GS:
* Primitive shading rate is a per-vertex output pos export.
* Bits [2:5] = VRS rate
* HW shading rate = (xRate << 2) | (yRate << 4)
*
* GFX11: 4-bit VRS_SHADING_RATE enum
* GFX10: X = low 2 bits, Y = high 2 bits
*/
unsigned x_rate_shift = 2;
unsigned y_rate_shift = 4;
if (gfx_level >= GFX11) {
x_rate_shift = 4;
y_rate_shift = 2;
}
if (nir->info.stage == MESA_SHADER_MESH) {
x_rate_shift += 26;
y_rate_shift += 26;
}
out = nir_ior(&b, nir_ishl_imm(&b, x_rate, x_rate_shift),
nir_ishl_imm(&b, y_rate, y_rate_shift));
nir_instr_rewrite_src(&intr->instr, &intr->src[1], nir_src_for_ssa(out));
progress = true;
if (nir->info.stage == MESA_SHADER_VERTEX)
break;
}
if (nir->info.stage == MESA_SHADER_VERTEX && progress)
break;
}
if (progress)
nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance);
else
nir_metadata_preserve(impl, nir_metadata_all);
return progress;
}
+1 -87
View File
@@ -377,92 +377,6 @@ lower_intrinsics(nir_shader *nir, const struct radv_pipeline_key *key)
return progress;
}
static bool
radv_lower_primitive_shading_rate(nir_shader *nir, enum amd_gfx_level gfx_level)
{
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
bool progress = false;
nir_builder b;
nir_builder_init(&b, impl);
/* Iterate in reverse order since there should be only one deref store to PRIMITIVE_SHADING_RATE
* after lower_io_to_temporaries for vertex shaders.
*/
nir_foreach_block_reverse(block, impl) {
nir_foreach_instr_reverse(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_deref)
continue;
nir_variable *var = nir_intrinsic_get_var(intr, 0);
if (var->data.mode != nir_var_shader_out ||
var->data.location != VARYING_SLOT_PRIMITIVE_SHADING_RATE)
continue;
b.cursor = nir_before_instr(instr);
nir_ssa_def *val = nir_ssa_for_src(&b, intr->src[1], 1);
/* x_rate = (shadingRate & (Horizontal2Pixels | Horizontal4Pixels)) ? 0x1 : 0x0; */
nir_ssa_def *x_rate = nir_iand_imm(&b, val, 12);
x_rate = nir_b2i32(&b, nir_ine_imm(&b, x_rate, 0));
/* y_rate = (shadingRate & (Vertical2Pixels | Vertical4Pixels)) ? 0x1 : 0x0; */
nir_ssa_def *y_rate = nir_iand_imm(&b, val, 3);
y_rate = nir_b2i32(&b, nir_ine_imm(&b, y_rate, 0));
nir_ssa_def *out = NULL;
/* MS:
* Primitive shading rate is a per-primitive output, it is
* part of the second channel of the primitive export.
* Bits [28:31] = VRS rate
* This will be added to the other bits of that channel in the backend.
*
* VS, TES, GS:
* Primitive shading rate is a per-vertex output pos export.
* Bits [2:5] = VRS rate
* HW shading rate = (xRate << 2) | (yRate << 4)
*
* GFX11: 4-bit VRS_SHADING_RATE enum
* GFX10: X = low 2 bits, Y = high 2 bits
*/
unsigned x_rate_shift = 2;
unsigned y_rate_shift = 4;
if (gfx_level >= GFX11) {
x_rate_shift = 4;
y_rate_shift = 2;
}
if (nir->info.stage == MESA_SHADER_MESH) {
x_rate_shift += 26;
y_rate_shift += 26;
}
out = nir_ior(&b, nir_ishl_imm(&b, x_rate, x_rate_shift), nir_ishl_imm(&b, y_rate, y_rate_shift));
nir_instr_rewrite_src(&intr->instr, &intr->src[1], nir_src_for_ssa(out));
progress = true;
if (nir->info.stage == MESA_SHADER_VERTEX)
break;
}
if (nir->info.stage == MESA_SHADER_VERTEX && progress)
break;
}
if (progress)
nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance);
else
nir_metadata_preserve(impl, nir_metadata_all);
return progress;
}
bool
radv_lower_fs_intrinsics(nir_shader *nir, const struct radv_pipeline_stage *fs_stage,
const struct radv_pipeline_key *key)
@@ -1007,7 +921,7 @@ radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_pipeline_
nir->info.stage == MESA_SHADER_MESH) &&
nir->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE)) {
/* Lower primitive shading rate to match HW requirements. */
NIR_PASS(_, nir, radv_lower_primitive_shading_rate,
NIR_PASS(_, nir, radv_nir_lower_primitive_shading_rate,
device->physical_device->rad_info.gfx_level);
}