glsl: add enable bit for ARB_explicit_uniform_location
Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -515,6 +515,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_draw_buffers, true, false, dummy_true),
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EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
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EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
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EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
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EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
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EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
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EXT(ARB_sample_shading, true, false, ARB_sample_shading),
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@@ -363,6 +363,8 @@ struct _mesa_glsl_parse_state {
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bool ARB_draw_instanced_warn;
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bool ARB_explicit_attrib_location_enable;
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bool ARB_explicit_attrib_location_warn;
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bool ARB_explicit_uniform_location_enable;
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bool ARB_explicit_uniform_location_warn;
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bool ARB_fragment_coord_conventions_enable;
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bool ARB_fragment_coord_conventions_warn;
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bool ARB_gpu_shader5_enable;
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