glsl: add enable bit for ARB_explicit_uniform_location

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Tapani Pälli
2014-05-05 07:58:17 +03:00
parent 73f7c8636d
commit 8381f0f0c3
2 changed files with 3 additions and 0 deletions
+1
View File
@@ -515,6 +515,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_draw_buffers, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
+2
View File
@@ -363,6 +363,8 @@ struct _mesa_glsl_parse_state {
bool ARB_draw_instanced_warn;
bool ARB_explicit_attrib_location_enable;
bool ARB_explicit_attrib_location_warn;
bool ARB_explicit_uniform_location_enable;
bool ARB_explicit_uniform_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
bool ARB_gpu_shader5_enable;