implement softpipe clearing (untested)
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@@ -31,16 +31,40 @@
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#include "sp_clear.h"
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#include "sp_context.h"
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#include "sp_surface.h"
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#include "colormac.h"
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void
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softpipe_clear(struct pipe_context *pipe, GLboolean color, GLboolean depth,
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GLboolean stencil, GLboolean accum)
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{
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/* validate state (scissor)? */
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struct softpipe_context *softpipe = softpipe_context(pipe);
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if (color) {
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GLuint i;
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const GLint x = softpipe->scissor.minx;
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const GLint y = softpipe->scissor.miny;
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const GLint w = softpipe->scissor.maxx - x;
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const GLint h = softpipe->scissor.maxy - y;
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GLubyte clr[4];
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UNCLAMPED_FLOAT_TO_UBYTE(clr[0], softpipe->clear_color.color[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(clr[1], softpipe->clear_color.color[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(clr[2], softpipe->clear_color.color[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(clr[3], softpipe->clear_color.color[3]);
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for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
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struct pipe_surface *ps = softpipe->framebuffer.cbufs[i];
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struct softpipe_surface *sps = softpipe_surface(ps);
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GLint j;
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for (j = 0; j < h; j++) {
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sps->write_mono_row_ub(sps, w, x, y + j, clr);
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}
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}
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}
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if (depth) {
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}
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@@ -73,6 +73,19 @@ struct softpipe_surface {
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void (*write_quad_ub)( struct softpipe_surface *,
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GLint x, GLint y,
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GLubyte (*rgba)[NUM_CHANNELS] );
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void (*write_mono_row_ub)( struct softpipe_surface *,
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GLuint count, GLint x, GLint y,
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GLubyte rgba[NUM_CHANNELS] );
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};
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/** Cast wrapper */
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static INLINE struct softpipe_surface *
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softpipe_surface(struct pipe_surface *ps)
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{
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return (struct softpipe_surface *) ps;
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}
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#endif
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@@ -67,7 +67,7 @@ void quad_output( struct softpipe_context *softpipe,
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for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
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struct softpipe_surface *sps
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= (struct softpipe_surface *) softpipe->framebuffer.cbufs[i];
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= softpipe_surface(softpipe->framebuffer.cbufs[i]);
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if (quad->mask != MASK_ALL) {
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GLfloat tmp[4][QUAD_SIZE];
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