r300/fragprog: Move some of the attribute handling out of the compiler

Attribute indices will probably be different in Gallium, so make the compiler
independent of magic values.

Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
This commit is contained in:
Nicolai Hähnle
2009-07-25 01:19:04 +02:00
parent 1348a7ebc0
commit 836050ba5e
3 changed files with 77 additions and 72 deletions
@@ -35,73 +35,11 @@
static void nqssadce_init(struct nqssadce_state* s)
{
s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW;
s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W;
struct r300_fragment_program_compiler * c = s->UserData;
s->Outputs[c->OutputColor].Sourced = WRITEMASK_XYZW;
s->Outputs[c->OutputDepth].Sourced = WRITEMASK_W;
}
/**
* Transform the program to support fragment.position.
*
* Introduce a small fragment at the start of the program that will be
* the only code that directly reads the FRAG_ATTRIB_WPOS input.
* All other code pieces that reference that input will be rewritten
* to read from a newly allocated temporary.
*
*/
static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
{
int i;
if (!(compiler->Base.Program.InputsRead & FRAG_BIT_WPOS)) {
compiler->code->wpos_attr = FRAG_ATTRIB_MAX;
return;
}
for (i = FRAG_ATTRIB_TEX0; i <= FRAG_ATTRIB_TEX7; ++i)
{
if (!(compiler->Base.Program.InputsRead & (1 << i))) {
compiler->code->wpos_attr = i;
break;
}
}
rc_transform_fragment_wpos(&compiler->Base, FRAG_ATTRIB_WPOS, compiler->code->wpos_attr);
}
/**
* Rewrite fragment.fogcoord to use a texture coordinate slot.
* Note that fogcoord is forced into an X001 pattern, and this enforcement
* is done here.
*
* See also the counterpart rewriting for vertex programs.
*/
static void rewriteFog(struct r300_fragment_program_compiler *compiler)
{
struct rX00_fragment_program_code *code = compiler->code;
struct prog_src_register src;
int i;
if (!(compiler->Base.Program.InputsRead & FRAG_BIT_FOGC)) {
code->fog_attr = FRAG_ATTRIB_MAX;
return;
}
for (i = FRAG_ATTRIB_TEX0; i <= FRAG_ATTRIB_TEX7; ++i)
{
if (!(compiler->Base.Program.InputsRead & (1 << i))) {
code->fog_attr = i;
break;
}
}
reset_srcreg(&src);
src.File = PROGRAM_INPUT;
src.Index = code->fog_attr;
src.Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE);
rc_move_input(&compiler->Base, FRAG_ATTRIB_FOGC, src);
}
static void rewrite_depth_out(struct r300_fragment_program_compiler * c)
{
struct rc_instruction *rci;
@@ -109,7 +47,7 @@ static void rewrite_depth_out(struct r300_fragment_program_compiler * c)
for (rci = c->Base.Program.Instructions.Next; rci != &c->Base.Program.Instructions; rci = rci->Next) {
struct prog_instruction * inst = &rci->I;
if (inst->DstReg.File != PROGRAM_OUTPUT || inst->DstReg.Index != FRAG_RESULT_DEPTH)
if (inst->DstReg.File != PROGRAM_OUTPUT || inst->DstReg.Index != c->OutputDepth)
continue;
if (inst->DstReg.WriteMask & WRITEMASK_Z) {
@@ -146,10 +84,6 @@ static void rewrite_depth_out(struct r300_fragment_program_compiler * c)
void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c)
{
insert_WPOS_trailer(c);
rewriteFog(c);
rewrite_depth_out(c);
if (c->is_r500) {
@@ -181,14 +115,14 @@ void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c)
.IsNativeSwizzle = &r500FPIsNativeSwizzle,
.BuildSwizzle = &r500FPBuildSwizzle
};
radeonNqssaDce(&c->Base, &nqssadce, 0);
radeonNqssaDce(&c->Base, &nqssadce, c);
} else {
struct radeon_nqssadce_descr nqssadce = {
.Init = &nqssadce_init,
.IsNativeSwizzle = &r300FPIsNativeSwizzle,
.BuildSwizzle = &r300FPBuildSwizzle
};
radeonNqssaDce(&c->Base, &nqssadce, 0);
radeonNqssaDce(&c->Base, &nqssadce, c);
}
if (c->Base.Debug) {
@@ -76,6 +76,8 @@ struct r300_fragment_program_compiler {
struct rX00_fragment_program_code *code;
struct r300_fragment_program_external_state state;
GLboolean is_r500;
unsigned OutputDepth;
unsigned OutputColor;
};
void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c);
@@ -86,6 +86,69 @@ static void build_state(
}
/**
* Transform the program to support fragment.position.
*
* Introduce a small fragment at the start of the program that will be
* the only code that directly reads the FRAG_ATTRIB_WPOS input.
* All other code pieces that reference that input will be rewritten
* to read from a newly allocated temporary.
*
*/
static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
{
int i;
if (!(compiler->Base.Program.InputsRead & FRAG_BIT_WPOS)) {
compiler->code->wpos_attr = FRAG_ATTRIB_MAX;
return;
}
for (i = FRAG_ATTRIB_TEX0; i <= FRAG_ATTRIB_TEX7; ++i)
{
if (!(compiler->Base.Program.InputsRead & (1 << i))) {
compiler->code->wpos_attr = i;
break;
}
}
rc_transform_fragment_wpos(&compiler->Base, FRAG_ATTRIB_WPOS, compiler->code->wpos_attr);
}
/**
* Rewrite fragment.fogcoord to use a texture coordinate slot.
* Note that fogcoord is forced into an X001 pattern, and this enforcement
* is done here.
*
* See also the counterpart rewriting for vertex programs.
*/
static void rewriteFog(struct r300_fragment_program_compiler *compiler)
{
struct rX00_fragment_program_code *code = compiler->code;
struct prog_src_register src;
int i;
if (!(compiler->Base.Program.InputsRead & FRAG_BIT_FOGC)) {
code->fog_attr = FRAG_ATTRIB_MAX;
return;
}
for (i = FRAG_ATTRIB_TEX0; i <= FRAG_ATTRIB_TEX7; ++i)
{
if (!(compiler->Base.Program.InputsRead & (1 << i))) {
code->fog_attr = i;
break;
}
}
memset(&src, 0, sizeof(src));
src.File = PROGRAM_INPUT;
src.Index = code->fog_attr;
src.Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE);
rc_move_input(&compiler->Base, FRAG_ATTRIB_FOGC, src);
}
static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_program_cont *cont, struct r300_fragment_program *fp)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -97,6 +160,8 @@ static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_prog
compiler.code = &fp->code;
compiler.state = fp->state;
compiler.is_r500 = (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) ? GL_TRUE : GL_FALSE;
compiler.OutputDepth = FRAG_RESULT_DEPTH;
compiler.OutputColor = FRAG_RESULT_COLOR;
if (compiler.Base.Debug) {
fflush(stdout);
@@ -107,6 +172,10 @@ static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_prog
rc_mesa_to_rc_program(&compiler.Base, &cont->Base.Base);
insert_WPOS_trailer(&compiler);
rewriteFog(&compiler);
r3xx_compile_fragment_program(&compiler);
fp->error = compiler.Base.Error;