r300/fragprog: Move some of the attribute handling out of the compiler
Attribute indices will probably be different in Gallium, so make the compiler independent of magic values. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
This commit is contained in:
@@ -35,73 +35,11 @@
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static void nqssadce_init(struct nqssadce_state* s)
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{
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s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW;
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s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W;
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struct r300_fragment_program_compiler * c = s->UserData;
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s->Outputs[c->OutputColor].Sourced = WRITEMASK_XYZW;
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s->Outputs[c->OutputDepth].Sourced = WRITEMASK_W;
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}
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/**
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* Transform the program to support fragment.position.
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*
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* Introduce a small fragment at the start of the program that will be
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* the only code that directly reads the FRAG_ATTRIB_WPOS input.
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* All other code pieces that reference that input will be rewritten
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* to read from a newly allocated temporary.
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*
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*/
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static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
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{
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int i;
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if (!(compiler->Base.Program.InputsRead & FRAG_BIT_WPOS)) {
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compiler->code->wpos_attr = FRAG_ATTRIB_MAX;
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return;
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}
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for (i = FRAG_ATTRIB_TEX0; i <= FRAG_ATTRIB_TEX7; ++i)
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{
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if (!(compiler->Base.Program.InputsRead & (1 << i))) {
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compiler->code->wpos_attr = i;
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break;
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}
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}
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rc_transform_fragment_wpos(&compiler->Base, FRAG_ATTRIB_WPOS, compiler->code->wpos_attr);
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}
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/**
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* Rewrite fragment.fogcoord to use a texture coordinate slot.
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* Note that fogcoord is forced into an X001 pattern, and this enforcement
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* is done here.
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*
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* See also the counterpart rewriting for vertex programs.
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*/
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static void rewriteFog(struct r300_fragment_program_compiler *compiler)
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{
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struct rX00_fragment_program_code *code = compiler->code;
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struct prog_src_register src;
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int i;
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if (!(compiler->Base.Program.InputsRead & FRAG_BIT_FOGC)) {
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code->fog_attr = FRAG_ATTRIB_MAX;
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return;
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}
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for (i = FRAG_ATTRIB_TEX0; i <= FRAG_ATTRIB_TEX7; ++i)
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{
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if (!(compiler->Base.Program.InputsRead & (1 << i))) {
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code->fog_attr = i;
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break;
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}
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}
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reset_srcreg(&src);
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src.File = PROGRAM_INPUT;
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src.Index = code->fog_attr;
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src.Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE);
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rc_move_input(&compiler->Base, FRAG_ATTRIB_FOGC, src);
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}
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static void rewrite_depth_out(struct r300_fragment_program_compiler * c)
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{
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struct rc_instruction *rci;
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@@ -109,7 +47,7 @@ static void rewrite_depth_out(struct r300_fragment_program_compiler * c)
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for (rci = c->Base.Program.Instructions.Next; rci != &c->Base.Program.Instructions; rci = rci->Next) {
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struct prog_instruction * inst = &rci->I;
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if (inst->DstReg.File != PROGRAM_OUTPUT || inst->DstReg.Index != FRAG_RESULT_DEPTH)
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if (inst->DstReg.File != PROGRAM_OUTPUT || inst->DstReg.Index != c->OutputDepth)
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continue;
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if (inst->DstReg.WriteMask & WRITEMASK_Z) {
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@@ -146,10 +84,6 @@ static void rewrite_depth_out(struct r300_fragment_program_compiler * c)
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void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c)
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{
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insert_WPOS_trailer(c);
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rewriteFog(c);
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rewrite_depth_out(c);
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if (c->is_r500) {
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@@ -181,14 +115,14 @@ void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c)
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.IsNativeSwizzle = &r500FPIsNativeSwizzle,
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.BuildSwizzle = &r500FPBuildSwizzle
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};
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radeonNqssaDce(&c->Base, &nqssadce, 0);
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radeonNqssaDce(&c->Base, &nqssadce, c);
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} else {
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struct radeon_nqssadce_descr nqssadce = {
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.Init = &nqssadce_init,
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.IsNativeSwizzle = &r300FPIsNativeSwizzle,
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.BuildSwizzle = &r300FPBuildSwizzle
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};
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radeonNqssaDce(&c->Base, &nqssadce, 0);
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radeonNqssaDce(&c->Base, &nqssadce, c);
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}
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if (c->Base.Debug) {
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@@ -76,6 +76,8 @@ struct r300_fragment_program_compiler {
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struct rX00_fragment_program_code *code;
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struct r300_fragment_program_external_state state;
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GLboolean is_r500;
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unsigned OutputDepth;
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unsigned OutputColor;
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};
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void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c);
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@@ -86,6 +86,69 @@ static void build_state(
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}
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/**
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* Transform the program to support fragment.position.
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*
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* Introduce a small fragment at the start of the program that will be
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* the only code that directly reads the FRAG_ATTRIB_WPOS input.
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* All other code pieces that reference that input will be rewritten
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* to read from a newly allocated temporary.
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*
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*/
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static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
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{
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int i;
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if (!(compiler->Base.Program.InputsRead & FRAG_BIT_WPOS)) {
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compiler->code->wpos_attr = FRAG_ATTRIB_MAX;
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return;
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}
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for (i = FRAG_ATTRIB_TEX0; i <= FRAG_ATTRIB_TEX7; ++i)
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{
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if (!(compiler->Base.Program.InputsRead & (1 << i))) {
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compiler->code->wpos_attr = i;
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break;
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}
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}
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rc_transform_fragment_wpos(&compiler->Base, FRAG_ATTRIB_WPOS, compiler->code->wpos_attr);
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}
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/**
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* Rewrite fragment.fogcoord to use a texture coordinate slot.
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* Note that fogcoord is forced into an X001 pattern, and this enforcement
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* is done here.
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*
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* See also the counterpart rewriting for vertex programs.
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*/
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static void rewriteFog(struct r300_fragment_program_compiler *compiler)
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{
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struct rX00_fragment_program_code *code = compiler->code;
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struct prog_src_register src;
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int i;
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if (!(compiler->Base.Program.InputsRead & FRAG_BIT_FOGC)) {
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code->fog_attr = FRAG_ATTRIB_MAX;
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return;
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}
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for (i = FRAG_ATTRIB_TEX0; i <= FRAG_ATTRIB_TEX7; ++i)
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{
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if (!(compiler->Base.Program.InputsRead & (1 << i))) {
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code->fog_attr = i;
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break;
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}
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}
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memset(&src, 0, sizeof(src));
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src.File = PROGRAM_INPUT;
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src.Index = code->fog_attr;
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src.Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE);
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rc_move_input(&compiler->Base, FRAG_ATTRIB_FOGC, src);
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}
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static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_program_cont *cont, struct r300_fragment_program *fp)
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{
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r300ContextPtr r300 = R300_CONTEXT(ctx);
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@@ -97,6 +160,8 @@ static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_prog
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compiler.code = &fp->code;
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compiler.state = fp->state;
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compiler.is_r500 = (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) ? GL_TRUE : GL_FALSE;
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compiler.OutputDepth = FRAG_RESULT_DEPTH;
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compiler.OutputColor = FRAG_RESULT_COLOR;
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if (compiler.Base.Debug) {
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fflush(stdout);
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@@ -107,6 +172,10 @@ static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_prog
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rc_mesa_to_rc_program(&compiler.Base, &cont->Base.Base);
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insert_WPOS_trailer(&compiler);
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rewriteFog(&compiler);
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r3xx_compile_fragment_program(&compiler);
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fp->error = compiler.Base.Error;
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