Don't call _mesa_glsl_initialize_types for every builtin function.
This was clearly wrong; types are now only initialized once.
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@@ -744,6 +744,7 @@ main(int argc, char **argv)
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* FINISHME: by the driver. At the moment, we don't know what that is.
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*/
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state.language_version = 130;
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_mesa_glsl_initialize_types(&state);
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_mesa_glsl_read_ir(&state, &instructions, shader);
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}
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@@ -71,13 +71,6 @@ _mesa_glsl_read_ir(_mesa_glsl_parse_state *state, exec_list *instructions,
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return;
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}
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_mesa_glsl_initialize_types(state);
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/* FINISHME: Constructors probably shouldn't be emitted as part of the IR.
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* FINISHME: Once they're not, remake them by calling:
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* FINISHME: _mesa_glsl_initialize_constructors(instructions, state);
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*/
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scan_for_prototypes(state, instructions, expr);
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if (state->error)
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return;
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