glsl: add std430 layout support for AoA

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
This commit is contained in:
Samuel Iglesias Gonsalvez
2015-09-22 16:25:46 +02:00
parent 6483183279
commit 82db642042
+7 -5
View File
@@ -1557,8 +1557,8 @@ glsl_type::std430_size(bool row_major) const
unsigned int array_len;
if (this->is_array()) {
element_type = this->fields.array;
array_len = this->length;
element_type = this->without_array();
array_len = this->arrays_of_arrays_size();
} else {
element_type = this;
array_len = 1;
@@ -1581,10 +1581,12 @@ glsl_type::std430_size(bool row_major) const
}
if (this->is_array()) {
if (this->fields.array->is_record())
return this->length * this->fields.array->std430_size(row_major);
if (this->without_array()->is_record())
return this->arrays_of_arrays_size() *
this->without_array()->std430_size(row_major);
else
return this->length * this->fields.array->std430_base_alignment(row_major);
return this->arrays_of_arrays_size() *
this->without_array()->std430_base_alignment(row_major);
}
if (this->is_record() || this->is_interface()) {