mesa/es: Remove sources.mak.

All ES overlay sources have been merged into core Mesa.  Not much is
left in sources.mak so merge it into Makefile.
This commit is contained in:
Chia-I Wu
2010-05-12 12:51:05 +08:00
parent cc289e2221
commit 82c6c31f55
2 changed files with 33 additions and 116 deletions
+33 -23
View File
@@ -4,7 +4,6 @@ TOP := ../../..
MESA := ..
include $(TOP)/configs/current
include sources.mak
ES1_LIBS := libes1gallium.a
ES2_LIBS := libes2gallium.a
@@ -23,12 +22,35 @@ ES2_CPPFLAGS := -DFEATURE_ES2=1 -D__GL_EXPORTS
ES1_OBJ_DIR := objs-es1
ES2_OBJ_DIR := objs-es2
# adjust output dirs
ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_OBJECTS))
ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_GALLIUM_OBJECTS))
include $(MESA)/sources.mak
# TODO Make core mesa more feature-aware and remove the omit list
VBO_OMITTED := \
vbo/vbo_save.c \
vbo/vbo_save_api.c \
vbo/vbo_save_draw.c \
vbo/vbo_save_loopback.c
VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES))
SHADER_OMITTED := \
shader/atifragshader.c
SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES))
# adjust source dir
ES_SOURCES := $(addprefix $(MESA)/, $(MESA_SOURCES))
ES_GALLIUM_SOURCES := $(addprefix $(MESA)/, $(MESA_GALLIUM_SOURCES))
# adjust object dirs
ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_OBJECTS))
ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_OBJECTS))
ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
# adjust include dirs
ES1_INCLUDES := -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS)
ES2_INCLUDES := -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS)
ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_OBJECTS))
ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_GALLIUM_OBJECTS))
# compile either ES1 or ES2 sources
define es-compile
@@ -36,24 +58,12 @@ define es-compile
$(CC) -c $(CFLAGS) $(ES$(1)_CPPFLAGS) $(ES$(1)_INCLUDES) -o $@ $<
endef
$(ES1_OBJ_DIR)/%.o: %.c
$(call es-compile,1)
$(ES1_OBJ_DIR)/%.o: %.S
$(call es-compile,1)
$(ES1_OBJ_DIR)/%.o: $(MESA)/%.c
$(call es-compile,1)
$(ES1_OBJ_DIR)/%.o: $(MESA)/%.S
$(call es-compile,1)
$(ES2_OBJ_DIR)/%.o: %.c
$(call es-compile,2)
$(ES2_OBJ_DIR)/%.o: %.S
$(call es-compile,2)
$(ES2_OBJ_DIR)/%.o: $(MESA)/%.c
$(call es-compile,2)
@@ -64,7 +74,7 @@ libes1.a: $(ES1_OBJECTS) $(GLSL_LIBS)
@$(MKLIB) -o es1 -static $(ES1_OBJECTS) $(GLSL_LIBS)
libes2.a: $(ES2_OBJECTS) $(GLSL_LIBS)
@$(MKLIB) -o es2 -static $(ES1_OBJECTS) $(GLSL_LIBS)
@$(MKLIB) -o es2 -static $(ES2_OBJECTS) $(GLSL_LIBS)
libes1gallium.a: $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
@$(MKLIB) -o es1gallium -static $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
@@ -86,17 +96,17 @@ subdirs:
@$(MAKE) -C $(MESA) glsl_builtin
# sort to avoid duplicates
ALL_SOURCES := $(sort $(ES1_ALL_SOURCES) $(ES2_ALL_SOURCES))
ES_ALL_SOURCES := $(sort $(ES_SOURCES) $(ES_GALLIUM_SOURCES))
depend: $(ALL_SOURCES)
depend: $(ES_ALL_SOURCES)
@echo "running $(MKDEP)"
@touch depend
@# MESA is "..", but luckily, directories are longer than 2 characters
@$(MKDEP) -f- -p$(ES1_OBJ_DIR)/ $(DEFINES) $(ES1_CFLAGS) \
$(ES1_INCLUDES) $(ES1_ALL_SOURCES) 2>/dev/null | \
$(ES1_INCLUDES) $(ES_ALL_SOURCES) 2>/dev/null | \
sed -e 's,^$(ES1_OBJ_DIR)/$(MESA)/,$(ES1_OBJ_DIR)/,' > depend
@$(MKDEP) -f- -p$(ES2_OBJ_DIR)/ $(DEFINES) $(ES2_CFLAGS) \
$(ES2_INCLUDES) $(ES2_ALL_SOURCES) 2>/dev/null | \
$(ES2_INCLUDES) $(ES_ALL_SOURCES) 2>/dev/null | \
sed -e 's,^$(ES2_OBJ_DIR)/$(MESA)/,$(ES2_OBJ_DIR)/,' >> depend
ifneq ($(MAKECMDGOALS),clean)
-93
View File
@@ -1,93 +0,0 @@
# TODO Make core mesa more feature-aware and remove this file
include $(MESA)/sources.mak
LOCAL_ES1_INCLUDES := \
-I. \
-I$(TOP)/src/mapi/es1api \
-I$(MESA)/state_tracker
LOCAL_ES2_INCLUDES := $(subst es1,es2, $(LOCAL_ES1_INCLUDES))
# MESA sources
VBO_OMITTED := \
vbo/vbo_save.c \
vbo/vbo_save_api.c \
vbo/vbo_save_draw.c \
vbo/vbo_save_loopback.c
VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES))
SHADER_OMITTED := \
shader/atifragshader.c
SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES))
MESA_ES1_SOURCES := \
$(MAIN_SOURCES) \
$(MATH_SOURCES) \
$(MATH_XFORM_SOURCES) \
$(VBO_SOURCES) \
$(TNL_SOURCES) \
$(SHADER_SOURCES) \
$(SWRAST_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
$(COMMON_DRIVER_SOURCES) \
$(ASM_C_SOURCES) \
$(SLANG_SOURCES)
MESA_ES1_GALLIUM_SOURCES := \
$(MAIN_SOURCES) \
$(MATH_SOURCES) \
$(VBO_SOURCES) \
$(STATETRACKER_SOURCES) \
$(SHADER_SOURCES) \
ppc/common_ppc.c \
x86/common_x86.c \
$(SLANG_SOURCES)
MESA_ES1_INCLUDES := $(INCLUDE_DIRS)
# right now es2 and es1 share MESA sources
MESA_ES2_SOURCES := $(MESA_ES1_SOURCES)
MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES)
MESA_ES2_INCLUDES := $(MESA_ES1_INCLUDES)
# asm is shared by any ES version and any library
MESA_ES_ASM := $(MESA_ASM_SOURCES)
# collect sources, adjust the pathes
ES1_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_SOURCES))
ES1_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES))
ES2_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_SOURCES))
ES2_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_GALLIUM_SOURCES))
# collect includes
ES1_INCLUDES := $(LOCAL_ES1_INCLUDES) $(MESA_ES1_INCLUDES)
ES2_INCLUDES := $(LOCAL_ES2_INCLUDES) $(MESA_ES2_INCLUDES)
# collect objects, including asm
ES1_OBJECTS := \
$(MESA_ES1_SOURCES:.c=.o) \
$(MESA_ES_ASM:.S=.o)
ES1_GALLIUM_OBJECTS := \
$(MESA_ES1_GALLIUM_SOURCES:.c=.o) \
$(MESA_ES_ASM:.S=.o)
ES2_OBJECTS := \
$(MESA_ES2_SOURCES:.c=.o) \
$(MESA_ES_ASM:.S=.o)
ES2_GALLIUM_OBJECTS := \
$(MESA_ES2_GALLIUM_SOURCES:.c=.o) \
$(MESA_ES_ASM:.S=.o)
# collect sources for makedepend
ES1_ALL_SOURCES := $(ES1_SOURCES) $(ES1_GALLIUM_SOURCES)
ES2_ALL_SOURCES := $(ES2_SOURCES) $(ES2_GALLIUM_SOURCES)
# sort to remove duplicates
ES1_ALL_SOURCES := $(sort $(ES1_ALL_SOURCES))
ES2_ALL_SOURCES := $(sort $(ES2_ALL_SOURCES))