mesa/es: Remove sources.mak.
All ES overlay sources have been merged into core Mesa. Not much is left in sources.mak so merge it into Makefile.
This commit is contained in:
+33
-23
@@ -4,7 +4,6 @@ TOP := ../../..
|
||||
MESA := ..
|
||||
|
||||
include $(TOP)/configs/current
|
||||
include sources.mak
|
||||
|
||||
ES1_LIBS := libes1gallium.a
|
||||
ES2_LIBS := libes2gallium.a
|
||||
@@ -23,12 +22,35 @@ ES2_CPPFLAGS := -DFEATURE_ES2=1 -D__GL_EXPORTS
|
||||
ES1_OBJ_DIR := objs-es1
|
||||
ES2_OBJ_DIR := objs-es2
|
||||
|
||||
# adjust output dirs
|
||||
ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_OBJECTS))
|
||||
ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_GALLIUM_OBJECTS))
|
||||
include $(MESA)/sources.mak
|
||||
|
||||
# TODO Make core mesa more feature-aware and remove the omit list
|
||||
VBO_OMITTED := \
|
||||
vbo/vbo_save.c \
|
||||
vbo/vbo_save_api.c \
|
||||
vbo/vbo_save_draw.c \
|
||||
vbo/vbo_save_loopback.c
|
||||
VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES))
|
||||
|
||||
SHADER_OMITTED := \
|
||||
shader/atifragshader.c
|
||||
SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES))
|
||||
|
||||
# adjust source dir
|
||||
ES_SOURCES := $(addprefix $(MESA)/, $(MESA_SOURCES))
|
||||
ES_GALLIUM_SOURCES := $(addprefix $(MESA)/, $(MESA_GALLIUM_SOURCES))
|
||||
|
||||
# adjust object dirs
|
||||
ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_OBJECTS))
|
||||
ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
|
||||
|
||||
ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_OBJECTS))
|
||||
ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
|
||||
|
||||
# adjust include dirs
|
||||
ES1_INCLUDES := -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS)
|
||||
ES2_INCLUDES := -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS)
|
||||
|
||||
ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_OBJECTS))
|
||||
ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_GALLIUM_OBJECTS))
|
||||
|
||||
# compile either ES1 or ES2 sources
|
||||
define es-compile
|
||||
@@ -36,24 +58,12 @@ define es-compile
|
||||
$(CC) -c $(CFLAGS) $(ES$(1)_CPPFLAGS) $(ES$(1)_INCLUDES) -o $@ $<
|
||||
endef
|
||||
|
||||
$(ES1_OBJ_DIR)/%.o: %.c
|
||||
$(call es-compile,1)
|
||||
|
||||
$(ES1_OBJ_DIR)/%.o: %.S
|
||||
$(call es-compile,1)
|
||||
|
||||
$(ES1_OBJ_DIR)/%.o: $(MESA)/%.c
|
||||
$(call es-compile,1)
|
||||
|
||||
$(ES1_OBJ_DIR)/%.o: $(MESA)/%.S
|
||||
$(call es-compile,1)
|
||||
|
||||
$(ES2_OBJ_DIR)/%.o: %.c
|
||||
$(call es-compile,2)
|
||||
|
||||
$(ES2_OBJ_DIR)/%.o: %.S
|
||||
$(call es-compile,2)
|
||||
|
||||
$(ES2_OBJ_DIR)/%.o: $(MESA)/%.c
|
||||
$(call es-compile,2)
|
||||
|
||||
@@ -64,7 +74,7 @@ libes1.a: $(ES1_OBJECTS) $(GLSL_LIBS)
|
||||
@$(MKLIB) -o es1 -static $(ES1_OBJECTS) $(GLSL_LIBS)
|
||||
|
||||
libes2.a: $(ES2_OBJECTS) $(GLSL_LIBS)
|
||||
@$(MKLIB) -o es2 -static $(ES1_OBJECTS) $(GLSL_LIBS)
|
||||
@$(MKLIB) -o es2 -static $(ES2_OBJECTS) $(GLSL_LIBS)
|
||||
|
||||
libes1gallium.a: $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
|
||||
@$(MKLIB) -o es1gallium -static $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
|
||||
@@ -86,17 +96,17 @@ subdirs:
|
||||
@$(MAKE) -C $(MESA) glsl_builtin
|
||||
|
||||
# sort to avoid duplicates
|
||||
ALL_SOURCES := $(sort $(ES1_ALL_SOURCES) $(ES2_ALL_SOURCES))
|
||||
ES_ALL_SOURCES := $(sort $(ES_SOURCES) $(ES_GALLIUM_SOURCES))
|
||||
|
||||
depend: $(ALL_SOURCES)
|
||||
depend: $(ES_ALL_SOURCES)
|
||||
@echo "running $(MKDEP)"
|
||||
@touch depend
|
||||
@# MESA is "..", but luckily, directories are longer than 2 characters
|
||||
@$(MKDEP) -f- -p$(ES1_OBJ_DIR)/ $(DEFINES) $(ES1_CFLAGS) \
|
||||
$(ES1_INCLUDES) $(ES1_ALL_SOURCES) 2>/dev/null | \
|
||||
$(ES1_INCLUDES) $(ES_ALL_SOURCES) 2>/dev/null | \
|
||||
sed -e 's,^$(ES1_OBJ_DIR)/$(MESA)/,$(ES1_OBJ_DIR)/,' > depend
|
||||
@$(MKDEP) -f- -p$(ES2_OBJ_DIR)/ $(DEFINES) $(ES2_CFLAGS) \
|
||||
$(ES2_INCLUDES) $(ES2_ALL_SOURCES) 2>/dev/null | \
|
||||
$(ES2_INCLUDES) $(ES_ALL_SOURCES) 2>/dev/null | \
|
||||
sed -e 's,^$(ES2_OBJ_DIR)/$(MESA)/,$(ES2_OBJ_DIR)/,' >> depend
|
||||
|
||||
ifneq ($(MAKECMDGOALS),clean)
|
||||
|
||||
@@ -1,93 +0,0 @@
|
||||
# TODO Make core mesa more feature-aware and remove this file
|
||||
|
||||
include $(MESA)/sources.mak
|
||||
|
||||
LOCAL_ES1_INCLUDES := \
|
||||
-I. \
|
||||
-I$(TOP)/src/mapi/es1api \
|
||||
-I$(MESA)/state_tracker
|
||||
|
||||
LOCAL_ES2_INCLUDES := $(subst es1,es2, $(LOCAL_ES1_INCLUDES))
|
||||
|
||||
# MESA sources
|
||||
|
||||
VBO_OMITTED := \
|
||||
vbo/vbo_save.c \
|
||||
vbo/vbo_save_api.c \
|
||||
vbo/vbo_save_draw.c \
|
||||
vbo/vbo_save_loopback.c
|
||||
VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES))
|
||||
|
||||
SHADER_OMITTED := \
|
||||
shader/atifragshader.c
|
||||
SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES))
|
||||
|
||||
MESA_ES1_SOURCES := \
|
||||
$(MAIN_SOURCES) \
|
||||
$(MATH_SOURCES) \
|
||||
$(MATH_XFORM_SOURCES) \
|
||||
$(VBO_SOURCES) \
|
||||
$(TNL_SOURCES) \
|
||||
$(SHADER_SOURCES) \
|
||||
$(SWRAST_SOURCES) \
|
||||
$(SWRAST_SETUP_SOURCES) \
|
||||
$(COMMON_DRIVER_SOURCES) \
|
||||
$(ASM_C_SOURCES) \
|
||||
$(SLANG_SOURCES)
|
||||
|
||||
MESA_ES1_GALLIUM_SOURCES := \
|
||||
$(MAIN_SOURCES) \
|
||||
$(MATH_SOURCES) \
|
||||
$(VBO_SOURCES) \
|
||||
$(STATETRACKER_SOURCES) \
|
||||
$(SHADER_SOURCES) \
|
||||
ppc/common_ppc.c \
|
||||
x86/common_x86.c \
|
||||
$(SLANG_SOURCES)
|
||||
|
||||
MESA_ES1_INCLUDES := $(INCLUDE_DIRS)
|
||||
|
||||
# right now es2 and es1 share MESA sources
|
||||
MESA_ES2_SOURCES := $(MESA_ES1_SOURCES)
|
||||
MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES)
|
||||
|
||||
MESA_ES2_INCLUDES := $(MESA_ES1_INCLUDES)
|
||||
|
||||
# asm is shared by any ES version and any library
|
||||
MESA_ES_ASM := $(MESA_ASM_SOURCES)
|
||||
|
||||
# collect sources, adjust the pathes
|
||||
ES1_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_SOURCES))
|
||||
ES1_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES))
|
||||
|
||||
ES2_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_SOURCES))
|
||||
ES2_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_GALLIUM_SOURCES))
|
||||
|
||||
# collect includes
|
||||
ES1_INCLUDES := $(LOCAL_ES1_INCLUDES) $(MESA_ES1_INCLUDES)
|
||||
ES2_INCLUDES := $(LOCAL_ES2_INCLUDES) $(MESA_ES2_INCLUDES)
|
||||
|
||||
# collect objects, including asm
|
||||
ES1_OBJECTS := \
|
||||
$(MESA_ES1_SOURCES:.c=.o) \
|
||||
$(MESA_ES_ASM:.S=.o)
|
||||
|
||||
ES1_GALLIUM_OBJECTS := \
|
||||
$(MESA_ES1_GALLIUM_SOURCES:.c=.o) \
|
||||
$(MESA_ES_ASM:.S=.o)
|
||||
|
||||
ES2_OBJECTS := \
|
||||
$(MESA_ES2_SOURCES:.c=.o) \
|
||||
$(MESA_ES_ASM:.S=.o)
|
||||
|
||||
ES2_GALLIUM_OBJECTS := \
|
||||
$(MESA_ES2_GALLIUM_SOURCES:.c=.o) \
|
||||
$(MESA_ES_ASM:.S=.o)
|
||||
|
||||
# collect sources for makedepend
|
||||
ES1_ALL_SOURCES := $(ES1_SOURCES) $(ES1_GALLIUM_SOURCES)
|
||||
ES2_ALL_SOURCES := $(ES2_SOURCES) $(ES2_GALLIUM_SOURCES)
|
||||
|
||||
# sort to remove duplicates
|
||||
ES1_ALL_SOURCES := $(sort $(ES1_ALL_SOURCES))
|
||||
ES2_ALL_SOURCES := $(sort $(ES2_ALL_SOURCES))
|
||||
Reference in New Issue
Block a user