zink: avoid recursion during msrtss blits from flushing clears
if an attachment other than the msrtss blit attachment has clears pending, unbinding the other attachment will trigger a clear flush, which will then recurse into the msrtss blit that's being triggered instead, save/restore these clears around the msrtss blit since they can be executed during the normal renderpass Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22577>
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Marge Bot
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8ea506e94b
commit
82add9f2e9
@@ -797,10 +797,19 @@ zink_begin_render_pass(struct zink_context *ctx)
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ctx->blitting = false;
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zink_blit_barriers(ctx, zink_resource(src), zink_resource(dst_view->texture), true);
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ctx->blitting = true;
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unsigned clear_mask = i == PIPE_MAX_COLOR_BUFS ?
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(BITFIELD_MASK(PIPE_MAX_COLOR_BUFS) << 2) :
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(PIPE_CLEAR_DEPTHSTENCIL | ((BITFIELD_MASK(PIPE_MAX_COLOR_BUFS) & ~BITFIELD_BIT(i)) << 2));
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unsigned clears_enabled = ctx->clears_enabled & clear_mask;
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unsigned rp_clears_enabled = ctx->rp_clears_enabled & clear_mask;
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ctx->clears_enabled &= ~clear_mask;
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ctx->rp_clears_enabled &= ~clear_mask;
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util_blitter_blit_generic(ctx->blitter, dst_view, &dstbox,
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src_view, &dstbox, ctx->fb_state.width, ctx->fb_state.height,
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PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
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false, false, 0);
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ctx->clears_enabled = clears_enabled;
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ctx->rp_clears_enabled = rp_clears_enabled;
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ctx->blitting = false;
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if (blitting) {
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zink_blit_barriers(ctx, NULL, zink_resource(dst_view->texture), true);
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