glsl: correctly detect inactive UBO arrays

Previously the code was trying to get the packing type from the array not the
interface.

Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Antia Puentes <apuentes@igalia.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Timothy Arceri
2015-09-23 11:12:57 +10:00
parent 71e187430c
commit 827d794834
2 changed files with 4 additions and 9 deletions
@@ -77,9 +77,6 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
if (!var->is_in_buffer_block())
return visit_continue;
const glsl_type *const block_type = var->is_interface_instance()
? var->type : var->get_interface_type();
/* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says:
*
* "All members of a named uniform block declared with a shared or
@@ -88,7 +85,8 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
* also considered active, even if no member of the block is
* referenced."
*/
if (block_type->interface_packing == GLSL_INTERFACE_PACKING_PACKED)
if (var->get_interface_type()->interface_packing ==
GLSL_INTERFACE_PACKING_PACKED)
return visit_continue;
/* Process the block. Bail if there was an error.
+2 -5
View File
@@ -119,11 +119,8 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
* layouts, do not eliminate it.
*/
if (entry->var->is_in_buffer_block()) {
const glsl_type *const block_type =
entry->var->is_interface_instance()
? entry->var->type : entry->var->get_interface_type();
if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
if (entry->var->get_interface_type()->interface_packing !=
GLSL_INTERFACE_PACKING_PACKED)
continue;
}