Add structs and set-functions for vertex buffer, element state.
Not currently used.
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@@ -136,7 +136,15 @@ struct pipe_context {
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void (*set_viewport_state)( struct pipe_context *,
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const struct pipe_viewport_state * );
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void (*set_vertex_buffer)( struct pipe_context *,
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unsigned index,
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struct pipe_vertex_buffer * );
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void (*set_vertex_element)( struct pipe_context *,
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unsigned index,
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struct pipe_vertex_element * );
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/*
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* Surface functions
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* This might go away...
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@@ -320,4 +320,25 @@ struct pipe_mipmap_tree
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};
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struct pipe_vertex_buffer
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{
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unsigned pitch:11;
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unsigned max_index;
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struct pipe_buffer_handle *buffer;
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unsigned buffer_offset;
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};
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struct pipe_vertex_element
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{
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unsigned src_offset:11;
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unsigned vertex_buffer_index:5;
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unsigned dst_offset:8;
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unsigned src_format:8; /* PIPE_FORMAT_* */
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};
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#endif
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