remove trailing whitespace and misc clean-ups
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+16
-20
@@ -740,54 +740,50 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
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}
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return;
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case STATE_DEPTH_RANGE:
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value[0] = ctx->Viewport.Near; /* near */
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value[1] = ctx->Viewport.Far; /* far */
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value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
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value[3] = 0;
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value[0] = ctx->Viewport.Near; /* near */
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value[1] = ctx->Viewport.Far; /* far */
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value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
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value[3] = 0;
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return;
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case STATE_FRAGMENT_PROGRAM:
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{
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/* state[1] = {STATE_ENV, STATE_LOCAL} */
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/* state[2] = parameter index */
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int idx = state[2];
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const int idx = (int) state[2];
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switch (state[1]) {
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case STATE_ENV:
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COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
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COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
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break;
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case STATE_LOCAL:
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COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
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break;
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break;
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default:
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_mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
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return;
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}
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}
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}
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}
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return;
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case STATE_VERTEX_PROGRAM:
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{
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{
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/* state[1] = {STATE_ENV, STATE_LOCAL} */
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/* state[2] = parameter index */
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int idx = state[2];
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const int idx = (int) state[2];
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switch (state[1]) {
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case STATE_ENV:
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COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
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COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
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break;
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case STATE_LOCAL:
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COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
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break;
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break;
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default:
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_mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
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return;
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}
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}
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}
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}
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return;
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default:
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_mesa_problem(ctx, "Invalid state in fetch_state");
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_mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
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return;
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}
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}
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