draw/so: maintain an exact number of written vertices
It's quite helpful during the rendering when we know exactly the count of the vertices available in the buffer. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@@ -60,6 +60,7 @@ struct draw_so_target {
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struct pipe_stream_output_target target;
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void *mapping;
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int internal_offset;
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int emitted_vertices;
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};
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struct draw_context *draw_create( struct pipe_context *pipe );
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@@ -451,6 +451,28 @@ draw_arrays_instanced(struct draw_context *draw,
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draw_vbo(draw, &info);
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}
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/**
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* Resolve true values within pipe_draw_info.
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* If we're rendering from transform feedback/stream output
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* buffers both the count and max_index need to be computed
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* from the attached stream output target.
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*/
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static void
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resolve_draw_info(const struct pipe_draw_info *raw_info,
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struct pipe_draw_info *info)
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{
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memcpy(info, raw_info, sizeof(struct pipe_draw_info));
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if (raw_info->count_from_stream_output) {
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struct draw_so_target *target =
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(struct draw_so_target *)info->count_from_stream_output;
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info->count = target->emitted_vertices;
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/* Stream output draw can not be indexed */
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debug_assert(!info->indexed);
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info->max_index = info->count - 1;
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}
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}
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/**
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* Draw vertex arrays.
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@@ -465,9 +487,16 @@ draw_vbo(struct draw_context *draw,
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unsigned instance;
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unsigned index_limit;
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unsigned count;
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struct pipe_draw_info resolved_info;
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resolve_draw_info(info, &resolved_info);
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info = &resolved_info;
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assert(info->instance_count > 0);
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if (info->indexed)
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assert(draw->pt.user.elts);
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count = info->count;
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draw->pt.user.eltBias = info->index_bias;
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draw->pt.user.min_index = info->min_index;
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@@ -518,12 +547,6 @@ draw_vbo(struct draw_context *draw,
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draw->pt.max_index = index_limit - 1;
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count = info->count;
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if (count == 0) {
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if (info->count_from_stream_output)
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count = draw->pt.max_index + 1;
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}
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/*
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* TODO: We could use draw->pt.max_index to further narrow
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* the min_index/max_index hints given by the state tracker.
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@@ -174,8 +174,10 @@ static void so_emit_prim(struct pt_so_emit *so,
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else
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memcpy(buffer, &input[idx][start_comp], num_comps * sizeof(float));
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}
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for (ob = 0; ob < draw->so.num_targets; ++ob)
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for (ob = 0; ob < draw->so.num_targets; ++ob) {
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draw->so.targets[ob]->internal_offset += state->stride[ob] * sizeof(float);
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draw->so.targets[ob]->emitted_vertices += 1;
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}
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}
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so->emitted_vertices += num_vertices;
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++so->emitted_primitives;
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