zink: clamped maxPerStageDescriptorUniformBuffers limits to INT_MAX when stored as uint32_t.

This stops issues if a driver returns a value that is greater than a signed int.
Also make it match many of the other limit versions conversions.
Seen on Radeon drivers, IIRC. gpuinfo.org also reports many GPUs returning 4GB values.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Erik Faye-Lund <erik.faye-lund@collabora.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7402>
This commit is contained in:
Duncan Hopkins
2019-04-09 17:22:53 +01:00
parent ac65d3b6b8
commit 81ff38947a
+1 -1
View File
@@ -447,7 +447,7 @@ zink_get_shader_param(struct pipe_screen *pscreen,
return 65536;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return screen->info.props.limits.maxPerStageDescriptorUniformBuffers;
return MIN2(screen->info.props.limits.maxPerStageDescriptorUniformBuffers, INT_MAX);
case PIPE_SHADER_CAP_MAX_TEMPS:
return INT_MAX;