zink: clamped maxPerStageDescriptorUniformBuffers limits to INT_MAX when stored as uint32_t.
This stops issues if a driver returns a value that is greater than a signed int. Also make it match many of the other limit versions conversions. Seen on Radeon drivers, IIRC. gpuinfo.org also reports many GPUs returning 4GB values. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7402>
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@@ -447,7 +447,7 @@ zink_get_shader_param(struct pipe_screen *pscreen,
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return 65536;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
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return screen->info.props.limits.maxPerStageDescriptorUniformBuffers;
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return MIN2(screen->info.props.limits.maxPerStageDescriptorUniformBuffers, INT_MAX);
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case PIPE_SHADER_CAP_MAX_TEMPS:
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return INT_MAX;
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