Drop the "neutral" tnl module
Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices when necessary. By using the unlikely() macros, this ends up as a 10% performance improvement (for isosurf, anyway) over the old, complicated function pointer swapping.
This commit is contained in:
@@ -949,11 +949,6 @@ _mesa_initialize_context_for_api(struct gl_context *ctx,
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switch (ctx->API) {
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case API_OPENGL:
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/* Neutral tnl module stuff */
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_mesa_init_exec_vtxfmt( ctx );
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ctx->TnlModule.Current = NULL;
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ctx->TnlModule.SwapCount = 0;
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#if FEATURE_dlist
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ctx->Save = _mesa_create_save_table();
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if (!ctx->Save) {
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@@ -2942,32 +2942,6 @@ struct gl_matrix_stack
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#include "dd.h"
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#define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
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/**
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* Core Mesa's support for tnl modules:
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*/
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struct gl_tnl_module
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{
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/**
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* Vertex format to be lazily swapped into current dispatch.
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*/
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const GLvertexformat *Current;
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/**
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* \name Record of functions swapped out.
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* On restore, only need to swap these functions back in.
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*/
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/*@{*/
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struct {
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_glapi_proc * location;
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_glapi_proc function;
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} Swapped[NUM_VERTEX_FORMAT_ENTRIES];
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GLuint SwapCount;
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/*@}*/
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};
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/**
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* Display list flags.
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* Strictly this is a tnl-private concept, but it doesn't seem
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@@ -3231,9 +3205,6 @@ struct gl_context
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*/
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GLboolean mvp_with_dp4;
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/** Core tnl module support */
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struct gl_tnl_module TnlModule;
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/**
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* \name Hooks for module contexts.
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*
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+2
-65
@@ -34,51 +34,11 @@
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#include "vtxfmt.h"
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#include "eval.h"
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#include "dlist.h"
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#include "main/dispatch.h"
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#if FEATURE_beginend
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/* The neutral vertex format. This wraps all tnl module functions,
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* verifying that the currently-installed module is valid and then
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* installing the function pointers in a lazy fashion. It records the
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* function pointers that have been swapped out, which allows a fast
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* restoration of the neutral module in almost all cases -- a typical
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* app might only require 4-6 functions to be modified from the neutral
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* baseline, and only restoring these is certainly preferable to doing
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* the entire module's 60 or so function pointers.
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*/
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#define PRE_LOOPBACK( FUNC ) \
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{ \
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GET_CURRENT_CONTEXT(ctx); \
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struct gl_tnl_module * const tnl = &(ctx->TnlModule); \
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const int tmp_offset = _gloffset_ ## FUNC ; \
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\
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ASSERT( tnl->Current ); \
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ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
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ASSERT( tmp_offset >= 0 ); \
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\
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if (tnl->SwapCount == 0) \
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ctx->Driver.BeginVertices( ctx ); \
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\
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/* Save the swapped function's dispatch entry so it can be */ \
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/* restored later. */ \
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tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \
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tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC); \
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tnl->SwapCount++; \
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\
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if ( 0 ) \
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_mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
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\
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/* Install the tnl function pointer. */ \
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SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC); \
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}
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#define TAG(x) neutral_##x
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#include "vtxfmt_tmp.h"
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/**
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* Use the per-vertex functions found in <vfmt> to initialze the given
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* API dispatch table.
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@@ -165,17 +125,9 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
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}
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void _mesa_init_exec_vtxfmt( struct gl_context *ctx )
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{
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install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
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ctx->TnlModule.SwapCount = 0;
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}
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void _mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
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{
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ctx->TnlModule.Current = vfmt;
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_mesa_restore_exec_vtxfmt( ctx );
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install_vtxfmt( ctx->Exec, vfmt );
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}
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@@ -185,19 +137,4 @@ void _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vf
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}
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void _mesa_restore_exec_vtxfmt( struct gl_context *ctx )
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{
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struct gl_tnl_module *tnl = &(ctx->TnlModule);
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GLuint i;
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/* Restore the neutral tnl module wrapper.
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*/
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for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
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*(tnl->Swapped[i].location) = tnl->Swapped[i].function;
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}
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tnl->SwapCount = 0;
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}
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#endif /* FEATURE_beginend */
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@@ -38,20 +38,11 @@
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#if FEATURE_beginend
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extern void _mesa_init_exec_vtxfmt( struct gl_context *ctx );
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extern void _mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
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extern void _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
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extern void _mesa_restore_exec_vtxfmt( struct gl_context *ctx );
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#else /* FEATURE_beginend */
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static INLINE void
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_mesa_init_exec_vtxfmt( struct gl_context *ctx )
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{
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}
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static INLINE void
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_mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
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{
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@@ -62,11 +53,6 @@ _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
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{
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}
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static INLINE void
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_mesa_restore_exec_vtxfmt( struct gl_context *ctx )
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{
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}
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#endif /* FEATURE_beginend */
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#endif /* _VTXFMT_H_ */
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@@ -358,10 +358,12 @@ static void vbo_exec_fixup_vertex( struct gl_context *ctx,
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#define ATTR( A, N, V0, V1, V2, V3 ) \
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do { \
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
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\
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if (exec->vtx.active_sz[A] != N) \
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vbo_exec_fixup_vertex(ctx, A, N); \
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\
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\
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if (unlikely(!(exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
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ctx->Driver.BeginVertices( ctx ); \
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if (unlikely(exec->vtx.active_sz[A] != N)) \
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vbo_exec_fixup_vertex(ctx, A, N); \
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\
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{ \
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GLfloat *dest = exec->vtx.attrptr[A]; \
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if (N>0) dest[0] = V0; \
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@@ -911,10 +913,8 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
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/* Need to do this to ensure BeginVertices gets called again:
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*/
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if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) {
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_mesa_restore_exec_vtxfmt( ctx );
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if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
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exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
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}
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exec->ctx->Driver.NeedFlush &= ~flags;
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