v3dv: extend broadcom stages to include geometry
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11783>
This commit is contained in:
@@ -276,6 +276,8 @@ struct v3dv_pipeline_cache_stats {
|
||||
enum broadcom_shader_stage {
|
||||
BROADCOM_SHADER_VERTEX,
|
||||
BROADCOM_SHADER_VERTEX_BIN,
|
||||
BROADCOM_SHADER_GEOMETRY,
|
||||
BROADCOM_SHADER_GEOMETRY_BIN,
|
||||
BROADCOM_SHADER_FRAGMENT,
|
||||
BROADCOM_SHADER_COMPUTE,
|
||||
};
|
||||
@@ -289,6 +291,8 @@ gl_shader_stage_to_broadcom(gl_shader_stage stage)
|
||||
switch (stage) {
|
||||
case MESA_SHADER_VERTEX:
|
||||
return BROADCOM_SHADER_VERTEX;
|
||||
case MESA_SHADER_GEOMETRY:
|
||||
return BROADCOM_SHADER_GEOMETRY;
|
||||
case MESA_SHADER_FRAGMENT:
|
||||
return BROADCOM_SHADER_FRAGMENT;
|
||||
case MESA_SHADER_COMPUTE:
|
||||
@@ -305,6 +309,9 @@ broadcom_shader_stage_to_gl(enum broadcom_shader_stage stage)
|
||||
case BROADCOM_SHADER_VERTEX:
|
||||
case BROADCOM_SHADER_VERTEX_BIN:
|
||||
return MESA_SHADER_VERTEX;
|
||||
case BROADCOM_SHADER_GEOMETRY:
|
||||
case BROADCOM_SHADER_GEOMETRY_BIN:
|
||||
return MESA_SHADER_GEOMETRY;
|
||||
case BROADCOM_SHADER_FRAGMENT:
|
||||
return MESA_SHADER_FRAGMENT;
|
||||
case BROADCOM_SHADER_COMPUTE:
|
||||
@@ -320,6 +327,8 @@ broadcom_shader_stage_name(enum broadcom_shader_stage stage)
|
||||
switch(stage) {
|
||||
case BROADCOM_SHADER_VERTEX_BIN:
|
||||
return "MESA_SHADER_VERTEX_BIN";
|
||||
case BROADCOM_SHADER_GEOMETRY_BIN:
|
||||
return "MESA_SHADER_GEOMETRY_BIN";
|
||||
default:
|
||||
return gl_shader_stage_name(broadcom_shader_stage_to_gl(stage));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user