mesa: More glGet* fixes.
glGet(GL_NORMAL_ARRAY) giving potentially wrong results. Most of glGet(GL_XXX_ARRAY_BUFFER_BINDING) giving totally bogus results.
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+4
-4
@@ -572,7 +572,7 @@ static const struct value_desc values[] = {
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{ GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
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{ GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
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{ GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
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{ GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
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{ GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA },
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{ GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
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{ GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
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{ GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
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@@ -1367,7 +1367,7 @@ void _mesa_init_get_hash(struct gl_context *ctx)
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static void
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find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
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{
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struct gl_buffer_object *buffer_obj;
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struct gl_buffer_object **buffer_obj;
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struct gl_client_array *array;
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GLuint unit, *p;
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@@ -1569,9 +1569,9 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
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case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
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case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
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buffer_obj = (struct gl_buffer_object *)
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buffer_obj = (struct gl_buffer_object **)
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((char *) ctx->Array.ArrayObj + d->offset);
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v->value_int = buffer_obj->Name;
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v->value_int = (*buffer_obj)->Name;
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break;
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case GL_ARRAY_BUFFER_BINDING_ARB:
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v->value_int = ctx->Array.ArrayBufferObj->Name;
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