softpipe: unmap display target of shader sampler

Unmap display target in cleanup routine for sampler views that are using
textures backed by a display target.

v2:
    - remove obsolete comment

Signed-off-by: Heinrich Fink <hfink@snap.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11741>
This commit is contained in:
Heinrich Fink
2021-07-01 14:39:36 +02:00
committed by Marge Bot
parent 21864bdaae
commit 8192ffe3be
@@ -255,9 +255,6 @@ prepare_shader_sampling(
}
else {
/* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct softpipe_screen *screen = softpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
addr = winsys->displaytarget_map(winsys, sp_tex->dt,
@@ -278,6 +275,20 @@ prepare_shader_sampling(
}
}
static void
sp_sampler_view_display_target_unmap(struct softpipe_context *sp,
struct pipe_sampler_view *view)
{
if (view) {
struct pipe_resource *tex = view->texture;
struct softpipe_resource *sp_tex = softpipe_resource(tex);
if (sp_tex->dt) {
struct softpipe_screen *screen = softpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
winsys->displaytarget_unmap(winsys, sp_tex->dt);
}
}
}
/**
* Called during state validation when SP_NEW_TEXTURE is set.
@@ -296,6 +307,8 @@ softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx)
{
unsigned i;
for (i = 0; i < ARRAY_SIZE(ctx->mapped_vs_tex); i++) {
sp_sampler_view_display_target_unmap(
ctx, ctx->sampler_views[PIPE_SHADER_VERTEX][i]);
pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
}
}
@@ -318,6 +331,8 @@ softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx)
{
unsigned i;
for (i = 0; i < ARRAY_SIZE(ctx->mapped_gs_tex); i++) {
sp_sampler_view_display_target_unmap(
ctx, ctx->sampler_views[PIPE_SHADER_GEOMETRY][i]);
pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
}
}