fix the texture copypixels path

This commit is contained in:
Roland Scheidegger
2007-07-15 20:15:19 +02:00
parent cd3afa2a95
commit 8172f50419
@@ -119,6 +119,7 @@ do_texture_copypixels(GLcontext * ctx,
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_region *src = copypix_src_region(intel, type);
struct intel_region *depthreg = NULL;
GLenum src_format;
GLenum src_type;
@@ -171,8 +172,11 @@ do_texture_copypixels(GLcontext * ctx,
/* Set the 3d engine to draw into the destination region:
*/
intel->vtbl.meta_draw_region(intel, dst,
(intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region);
if (ctx->DrawBuffer->_DepthBuffer &&
ctx->DrawBuffer->_DepthBuffer->Wrapped)
depthreg = (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region;
intel->vtbl.meta_draw_region(intel, dst, depthreg);
intel->vtbl.meta_import_pixel_state(intel);
@@ -200,8 +204,9 @@ do_texture_copypixels(GLcontext * ctx,
LOCK_HARDWARE(intel);
{
int bufHeight = ctx->DrawBuffer->Height;
srcy = bufHeight - srcy - height; /* convert from gl to hardware coords */
int dstbufHeight = ctx->DrawBuffer->Height;
/* convert from gl to hardware coords */
srcy = ctx->ReadBuffer->Height - srcy - height;
/* Clip against the source region. This is the only source
* clipping we do. XXX: Just set the texcord wrap mode to clamp
@@ -224,11 +229,11 @@ do_texture_copypixels(GLcontext * ctx,
/* Just use the regular cliprect mechanism... Does this need to
* even hold the lock???
*/
intel_meta_draw_quad(intel,
dstx,
dstx + width * ctx->Pixel.ZoomX,
bufHeight - (dsty + height * ctx->Pixel.ZoomY),
bufHeight - (dsty), 0, /* XXX: what z value? */
intel_meta_draw_quad(intel,
dstx,
dstx + width * ctx->Pixel.ZoomX,
dstbufHeight - (dsty + height * ctx->Pixel.ZoomY),
dstbufHeight - (dsty), 0, /* XXX: what z value? */
0x00ff00ff,
srcx, srcx + width, srcy, srcy + height);