Add array texture targets to list that can use compressed formats.
This commit is contained in:
@@ -1396,7 +1396,10 @@ target_can_be_compressed(GLcontext *ctx, GLenum target)
|
||||
|| ((ctx->Extensions.ARB_texture_cube_map &&
|
||||
(target == GL_PROXY_TEXTURE_CUBE_MAP ||
|
||||
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
|
||||
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)))));
|
||||
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))))
|
||||
|| ((ctx->Extensions.MESA_texture_array &&
|
||||
((target == GL_PROXY_TEXTURE_2D_ARRAY) ||
|
||||
(target == GL_TEXTURE_2D_ARRAY)))));
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user