radeonsi: move handling of DBG_NO_OPT_VARIANT into si_shader_selector_key
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -1438,6 +1438,9 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
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default:
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assert(0);
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}
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if (unlikely(sctx->screen->b.debug_flags & DBG_NO_OPT_VARIANT))
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memset(&key->opt, 0, sizeof(key->opt));
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}
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static void si_build_shader_variant(void *job, int thread_index)
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@@ -1533,10 +1536,6 @@ static int si_shader_select_with_key(struct si_screen *sscreen,
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struct si_shader *current = state->current;
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struct si_shader *iter, *shader = NULL;
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if (unlikely(sscreen->b.debug_flags & DBG_NO_OPT_VARIANT)) {
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memset(&key->opt, 0, sizeof(key->opt));
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}
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again:
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/* Check if we don't need to change anything.
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* This path is also used for most shaders that don't need multiple
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