radeonsi: move handling of DBG_NO_OPT_VARIANT into si_shader_selector_key

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-05-27 01:22:25 +02:00
parent 86cc809726
commit 8147c4a4a5
@@ -1438,6 +1438,9 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
default:
assert(0);
}
if (unlikely(sctx->screen->b.debug_flags & DBG_NO_OPT_VARIANT))
memset(&key->opt, 0, sizeof(key->opt));
}
static void si_build_shader_variant(void *job, int thread_index)
@@ -1533,10 +1536,6 @@ static int si_shader_select_with_key(struct si_screen *sscreen,
struct si_shader *current = state->current;
struct si_shader *iter, *shader = NULL;
if (unlikely(sscreen->b.debug_flags & DBG_NO_OPT_VARIANT)) {
memset(&key->opt, 0, sizeof(key->opt));
}
again:
/* Check if we don't need to change anything.
* This path is also used for most shaders that don't need multiple