r600g: avoid trying to flush the flushing texture.
Since these textures still have the depth bit set. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -134,6 +134,9 @@ void r600_flush_depth_textures(struct r600_pipe_context *rctx)
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if (!tex->depth)
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continue;
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if (tex->is_flushing_texture)
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continue;
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r600_blit_uncompress_depth(&rctx->context, tex);
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}
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@@ -145,6 +148,9 @@ void r600_flush_depth_textures(struct r600_pipe_context *rctx)
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if (!tex->depth)
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continue;
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if (tex->is_flushing_texture)
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continue;
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r600_blit_uncompress_depth(&rctx->context, tex);
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}
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}
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