mesa: remove unused varpool code in glsl compiler
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@@ -74,18 +74,6 @@ legal_identifier(slang_atom name)
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}
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/**
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* Allocate storage for a variable of 'size' bytes from given pool.
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* Return the allocated address for the variable.
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*/
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static GLuint
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slang_var_pool_alloc(slang_var_pool * pool, unsigned int size)
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{
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const GLuint addr = pool->next_addr;
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pool->next_addr += size;
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return addr;
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}
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/*
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* slang_code_unit
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*/
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@@ -120,7 +108,6 @@ _slang_code_object_ctr(slang_code_object * self)
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for (i = 0; i < SLANG_BUILTIN_TOTAL; i++)
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_slang_code_unit_ctr(&self->builtin[i], self);
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_slang_code_unit_ctr(&self->unit, self);
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self->varpool.next_addr = 0;
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slang_atom_pool_construct(&self->atompool);
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}
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@@ -156,7 +143,6 @@ typedef struct slang_output_ctx_
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slang_variable_scope *vars;
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slang_function_scope *funs;
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slang_struct_scope *structs;
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slang_var_pool *global_pool;
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struct gl_program *program;
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slang_var_table *vartable;
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GLuint default_precision[TYPE_SPECIFIER_COUNT];
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@@ -2058,7 +2044,6 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
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&& var->array_len == 0)) {
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if (!calculate_var_size(C, O, var))
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return GL_FALSE;
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var->address = slang_var_pool_alloc(O->global_pool, var->size);
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}
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/* emit code for global var decl */
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@@ -2358,7 +2343,6 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
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o.funs = &unit->funs;
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o.structs = &unit->structs;
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o.vars = &unit->vars;
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o.global_pool = &unit->object->varpool;
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o.program = shader ? shader->Program : NULL;
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o.vartable = _slang_new_var_table(maxRegs);
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_slang_push_var_table(o.vartable);
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@@ -53,12 +53,6 @@ typedef enum slang_unit_type_
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} slang_unit_type;
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typedef struct slang_var_pool_
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{
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GLuint next_addr;
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} slang_var_pool;
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typedef struct slang_code_unit_
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{
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slang_variable_scope vars;
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@@ -86,7 +80,6 @@ typedef struct slang_code_object_
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{
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slang_code_unit builtin[SLANG_BUILTIN_TOTAL];
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slang_code_unit unit;
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slang_var_pool varpool;
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slang_atom_pool atompool;
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} slang_code_object;
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@@ -164,7 +164,6 @@ slang_variable_construct(slang_variable * var)
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var->a_name = SLANG_ATOM_NULL;
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var->array_len = 0;
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var->initializer = NULL;
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var->address = ~0;
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var->size = 0;
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var->isTemp = GL_FALSE;
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var->store = NULL;
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@@ -219,7 +218,6 @@ slang_variable_copy(slang_variable * x, const slang_variable * y)
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return 0;
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}
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}
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z.address = y->address;
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z.size = y->size;
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slang_variable_destruct(x);
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*x = z;
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@@ -38,7 +38,6 @@ typedef struct slang_variable_
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slang_atom a_name; /**< The variable's name (char *) */
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GLuint array_len; /**< only if type == SLANG_SPEC_ARRAy */
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struct slang_operation_ *initializer; /**< Optional initializer code */
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GLuint address; /**< Storage location */
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GLuint size; /**< Variable's size in bytes */
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GLboolean isTemp; /**< a named temporary (__resultTmp) */
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GLboolean declared; /**< for debug */
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