python/tests: Several cleanups.

This commit is contained in:
José Fonseca
2010-04-01 17:26:50 +01:00
parent e011272fa3
commit 811e602954
4 changed files with 117 additions and 117 deletions
+59 -57
View File
@@ -27,6 +27,9 @@
##########################################################################
import os
import random
from gallium import *
from base import *
@@ -68,6 +71,14 @@ class TextureTest(TestCase):
level = self.level
zslice = self.zslice
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
geom_flags = 0
if not dev.is_format_supported(format, target, tex_usage, geom_flags):
raise TestSkip
if not dev.is_format_supported(format, target, tex_usage, geom_flags):
raise TestSkip
# textures
dst_texture = dev.texture_create(
target = target,
@@ -76,10 +87,8 @@ class TextureTest(TestCase):
height = height,
depth = depth,
last_level = last_level,
tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
tex_usage = tex_usage,
)
if dst_texture is None:
raise TestSkip
dst_surface = dst_texture.get_surface(face = face, level = level, zslice = zslice)
@@ -95,8 +104,6 @@ class TextureTest(TestCase):
src_surface = src_texture.get_surface()
x = 0
y = 0
w = dst_surface.width
h = dst_surface.height
@@ -113,7 +120,6 @@ class TextureTest(TestCase):
if dst_raw != src_raw:
raise TestFailure
def main():
@@ -124,27 +130,7 @@ def main():
targets = [
PIPE_TEXTURE_2D,
PIPE_TEXTURE_CUBE,
#PIPE_TEXTURE_3D,
]
formats = [
PIPE_FORMAT_B8G8R8A8_UNORM,
PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_FORMAT_B5G6R5_UNORM,
PIPE_FORMAT_B5G5R5A1_UNORM,
PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_Z32_UNORM,
PIPE_FORMAT_S8Z24_UNORM,
PIPE_FORMAT_X8Z24_UNORM,
PIPE_FORMAT_Z16_UNORM,
PIPE_FORMAT_S8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_DXT1_RGB,
PIPE_FORMAT_DXT1_RGBA,
PIPE_FORMAT_DXT3_RGBA,
PIPE_FORMAT_DXT5_RGBA,
PIPE_TEXTURE_3D,
]
sizes = [64, 32, 16, 8, 4, 2, 1]
@@ -161,36 +147,52 @@ def main():
PIPE_TEX_FACE_NEG_Z,
]
for target in targets:
for format in formats:
for size in sizes:
if target == PIPE_TEXTURE_3D:
depth = size
else:
depth = 1
for face in faces:
if target != PIPE_TEXTURE_CUBE and face:
continue
levels = lods(size)
for last_level in range(levels):
for level in range(0, last_level + 1):
zslice = 0
while zslice < depth >> level:
test = TextureTest(
dev = dev,
ctx = ctx,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
zslice = (zslice + 1)*2 - 1
try:
n = int(sys.argv[1])
except:
n = 10000
for i in range(n):
format = random.choice(formats.keys())
if not util_format_is_depth_or_stencil(format):
is_depth_or_stencil = util_format_is_depth_or_stencil(format)
if is_depth_or_stencil:
target = PIPE_TEXTURE_2D
else:
target = random.choice(targets)
size = random.choice(sizes)
if target == PIPE_TEXTURE_3D:
depth = size
else:
depth = 1
if target == PIPE_TEXTURE_CUBE:
face = random.choice(faces)
else:
face = PIPE_TEX_FACE_POS_X
levels = lods(size)
last_level = random.randint(0, levels - 1)
level = random.randint(0, last_level)
zslice = random.randint(0, max(depth >> level, 1) - 1)
test = TextureTest(
dev = dev,
ctx = ctx,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
suite.run()
+2 -3
View File
@@ -555,6 +555,7 @@ def main():
random.seed(0xdead3eef)
dev = Device()
ctx = dev.context_create()
suite = TestSuite()
targets = [
@@ -577,8 +578,6 @@ def main():
PIPE_TEX_FACE_NEG_Z,
]
ctx = dev.context_create()
try:
n = int(sys.argv[1])
except:
@@ -602,7 +601,7 @@ def main():
depth = 1
if target == PIPE_TEXTURE_CUBE:
face =random.choice(faces)
face = random.choice(faces)
else:
face = PIPE_TEX_FACE_POS_X
+2 -2
View File
@@ -258,10 +258,10 @@ def main():
PIPE_FORMAT_B5G5R5A1_UNORM,
PIPE_FORMAT_B4G4R4A4_UNORM,
#PIPE_FORMAT_Z32_UNORM,
#PIPE_FORMAT_S8Z24_UNORM,
#PIPE_FORMAT_S8_USCALED_Z24_UNORM,
#PIPE_FORMAT_X8Z24_UNORM,
#PIPE_FORMAT_Z16_UNORM,
#PIPE_FORMAT_S8_UNORM,
#PIPE_FORMAT_S8_USCALED,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_L8_UNORM,
#PIPE_FORMAT_DXT1_RGB,
+54 -55
View File
@@ -29,6 +29,7 @@
import os
import random
from gallium import *
from base import *
@@ -71,8 +72,12 @@ class TextureTest(TestCase):
level = self.level
zslice = self.zslice
tex_usage = 0
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
geom_flags = 0
if not dev.is_format_supported(format, target, tex_usage, geom_flags):
raise TestSkip
# textures
texture = dev.texture_create(
target = target,
format = format,
@@ -82,13 +87,11 @@ class TextureTest(TestCase):
last_level = last_level,
tex_usage = tex_usage,
)
if texture is None:
raise TestSkip
surface = texture.get_surface(face, level, zslice)
stride = util_format_get_stride(format, width)
size = util_format_get_nblocksy(format, height) * stride
stride = util_format_get_stride(format, surface.width)
size = util_format_get_nblocksy(format, surface.height) * stride
in_raw = os.urandom(size)
@@ -111,26 +114,6 @@ def main():
PIPE_TEXTURE_3D,
]
formats = [
PIPE_FORMAT_B8G8R8A8_UNORM,
PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_FORMAT_B5G6R5_UNORM,
PIPE_FORMAT_B5G5R5A1_UNORM,
PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_Z32_UNORM,
PIPE_FORMAT_S8Z24_UNORM,
PIPE_FORMAT_X8Z24_UNORM,
PIPE_FORMAT_Z16_UNORM,
PIPE_FORMAT_S8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_DXT1_RGB,
PIPE_FORMAT_DXT1_RGBA,
PIPE_FORMAT_DXT3_RGBA,
PIPE_FORMAT_DXT5_RGBA,
]
sizes = [64, 32, 16, 8, 4, 2, 1]
#sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
#sizes = [64]
@@ -145,36 +128,52 @@ def main():
PIPE_TEX_FACE_NEG_Z,
]
for target in targets:
for format in formats:
for size in sizes:
if target == PIPE_TEXTURE_3D:
depth = size
else:
depth = 1
for face in faces:
if target != PIPE_TEXTURE_CUBE and face:
continue
levels = lods(size)
for last_level in range(levels):
for level in range(0, last_level + 1):
zslice = 0
while zslice < depth >> level:
test = TextureTest(
dev = dev,
ctx = ctx,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
zslice = (zslice + 1)*2 - 1
try:
n = int(sys.argv[1])
except:
n = 10000
for i in range(n):
format = random.choice(formats.keys())
if not util_format_is_depth_or_stencil(format):
is_depth_or_stencil = util_format_is_depth_or_stencil(format)
if is_depth_or_stencil:
target = PIPE_TEXTURE_2D
else:
target = random.choice(targets)
size = random.choice(sizes)
if target == PIPE_TEXTURE_3D:
depth = size
else:
depth = 1
if target == PIPE_TEXTURE_CUBE:
face = random.choice(faces)
else:
face = PIPE_TEX_FACE_POS_X
levels = lods(size)
last_level = random.randint(0, levels - 1)
level = random.randint(0, last_level)
zslice = random.randint(0, max(depth >> level, 1) - 1)
test = TextureTest(
dev = dev,
ctx = ctx,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
suite.run()