mesa: return -1, not GL_FALSE if _glapi_add_dispatch() fails name sanity check
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@@ -411,7 +411,7 @@ add_function_name( const char * funcName )
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* \returns
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* The offset in the dispatch table of the named function. A pointer to the
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* driver's implementation of the named function should be stored at
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* \c dispatch_table[\c offset].
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* \c dispatch_table[\c offset]. Return -1 if error/problem.
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*
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* \sa glXGetProcAddress
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*
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@@ -460,7 +460,7 @@ _glapi_add_dispatch( const char * const * function_names,
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*/
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if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')
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return GL_FALSE;
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return -1;
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/* Determine if the named function already exists. If the function does
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* exist, it must have the same parameter signature as the function
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