radeonsi: use the restrict keyword to set sampler view descriptors faster

All places must set restrict for the same pointer.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11340>
This commit is contained in:
Marek Olšák
2021-06-06 07:17:53 -04:00
committed by Marge Bot
parent 53853d0b27
commit 810e84387b
2 changed files with 9 additions and 4 deletions
@@ -287,7 +287,8 @@ static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, ui
void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
const struct legacy_surf_level *base_level_info,
unsigned base_level, unsigned first_level, unsigned block_width,
bool is_stencil, uint16_t access, uint32_t *state)
/* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
bool is_stencil, uint16_t access, uint32_t * restrict state)
{
uint64_t va, meta_va = 0;
@@ -441,7 +442,9 @@ static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
}
static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
struct si_sampler_state *sstate, uint32_t *desc)
struct si_sampler_state *sstate,
/* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
uint32_t * restrict desc)
{
struct pipe_sampler_view *view = &sview->base;
struct si_texture *tex = (struct si_texture *)view->texture;
@@ -507,7 +510,8 @@ static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsign
struct si_sampler_view *sview = (struct si_sampler_view *)view;
struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
unsigned desc_slot = si_get_sampler_slot(slot);
uint32_t *desc = descs->list + desc_slot * 16;
/* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
uint32_t * restrict desc = descs->list + desc_slot * 16;
if (samplers->views[slot] == view && !disallow_early_out)
return;
+2 -1
View File
@@ -491,7 +491,8 @@ struct si_buffer_resources {
void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
const struct legacy_surf_level *base_level_info,
unsigned base_level, unsigned first_level, unsigned block_width,
bool is_stencil, uint16_t access, uint32_t *state);
/* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
bool is_stencil, uint16_t access, uint32_t * restrict state);
void si_update_ps_colorbuf0_slot(struct si_context *sctx);
void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
struct pipe_constant_buffer *cbuf);