vc4: Claim the GL 2.1 minimum for 3D textures.
We don't actually do them (or even fake them) currently, but it does get us a bunch of unrelated glean glsl1 tests passing, which previously would error out due to glean assuming the minimums on a 3D texture that 2 of the subtests use.
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@@ -176,7 +176,8 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return VC4_MAX_MIP_LEVELS;
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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return 1;
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/* Note: Not supported in hardware, just faking it. */
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return 5;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return 0;
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