svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATS

This is actually required for GL_ARB_framebuffer_object, but the state
tracker doesn't currently check it.
Direct3D 9 allows mixed format color buffers with some restrictions.
Setting this allows Unigine Heaven 2.5 and 3.0 to run.  Tested both on
GL and D3D hosts.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
This commit is contained in:
Brian Paul
2012-06-26 12:59:30 -06:00
parent 36b3ee2ffc
commit 80efb524ee
+3 -1
View File
@@ -215,8 +215,10 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 0; /* The driver can't clamp fragment colors */
/* Unsupported features */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return 1; /* expected for GL_ARB_framebuffer_object */
/* Unsupported features */
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_SM3: