add the same conditional mangling stuff that gl.h has.
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@@ -30,6 +30,10 @@
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#ifndef __glu_h__
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#define __glu_h__
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#if defined(USE_MGL_NAMESPACE)
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#include "glu_mangle.h"
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#endif
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#include <GL/gl.h>
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#ifdef __cplusplus
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