microsoft/compiler: Ensure 4-component position writes via NIR
We're about to lower I/O to scalar, which means we'll end up with multiple writes to position, and none of them has enough info to fill in the blanks. This causes a test that previously crashed on WARP (due to StoreOutput with an undef not being handled) to fail more gracefully - but that failure means that the test spends forever just outputting errors, so explicitly skip it. Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
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@@ -2106,3 +2106,53 @@ dxil_nir_lower_discard_and_terminate(nir_shader *s)
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return nir_shader_instructions_pass(s, lower_kill, nir_metadata_none,
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NULL);
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}
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static bool
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update_writes(struct nir_builder *b, nir_instr *instr, void *_state)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_store_output)
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return false;
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nir_io_semantics io = nir_intrinsic_io_semantics(intr);
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if (io.location != VARYING_SLOT_POS)
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return false;
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nir_ssa_def *src = intr->src[0].ssa;
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unsigned write_mask = nir_intrinsic_write_mask(intr);
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if (src->num_components == 4 && write_mask == 0xf)
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return false;
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b->cursor = nir_before_instr(instr);
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unsigned first_comp = nir_intrinsic_component(intr);
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nir_ssa_def *channels[4] = { NULL, NULL, NULL, NULL };
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assert(first_comp + src->num_components <= ARRAY_SIZE(channels));
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for (unsigned i = 0; i < src->num_components; ++i)
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if (write_mask & (1 << i))
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channels[i + first_comp] = nir_channel(b, src, i);
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for (unsigned i = 0; i < 4; ++i)
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if (!channels[i])
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channels[i] = nir_imm_intN_t(b, 0, src->bit_size);
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nir_instr_rewrite_src_ssa(instr, &intr->src[0], nir_vec(b, channels, 4));
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nir_intrinsic_set_component(intr, 0);
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nir_intrinsic_set_write_mask(intr, 0xf);
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return true;
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}
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bool
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dxil_nir_ensure_position_writes(nir_shader *s)
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{
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if (s->info.stage != MESA_SHADER_VERTEX &&
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s->info.stage != MESA_SHADER_GEOMETRY &&
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s->info.stage != MESA_SHADER_TESS_EVAL)
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return false;
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if ((s->info.outputs_written & VARYING_BIT_POS) == 0)
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return false;
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return nir_shader_instructions_pass(s, update_writes,
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nir_metadata_block_index | nir_metadata_dominance,
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NULL);
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}
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@@ -76,6 +76,7 @@ bool dxil_nir_set_tcs_patches_in(nir_shader *nir, unsigned num_control_points);
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bool dxil_nir_lower_ubo_array_one_to_static(nir_shader *s);
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bool dxil_nir_fix_io_uint_type(nir_shader *s, uint64_t in_mask, uint64_t out_mask);
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bool dxil_nir_lower_discard_and_terminate(nir_shader* s);
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bool dxil_nir_ensure_position_writes(nir_shader *s);
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#ifdef __cplusplus
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}
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@@ -3176,31 +3176,6 @@ emit_store_output_via_intrinsic(struct ntd_context *ctx, nir_intrinsic_instr *in
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}
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}
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/* Make sure all SV_Position components are written, otherwise the DXIL
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* validator complains.
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*/
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bool is_sv_pos =
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ctx->mod.shader_kind != DXIL_COMPUTE_SHADER &&
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ctx->mod.shader_kind != DXIL_PIXEL_SHADER &&
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var->data.location == VARYING_SLOT_POS;
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if (is_sv_pos) {
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const struct dxil_type *float_type = dxil_module_get_float_type(&ctx->mod, 32);
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const struct dxil_value *float_undef = dxil_module_get_undef(&ctx->mod, float_type);
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unsigned pos_wrmask = writemask << base_component;
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for (unsigned i = 0; i < 4; ++i) {
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if (!(BITFIELD_BIT(i) & pos_wrmask)) {
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const struct dxil_value *args[] = {
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opcode, output_id, row,
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dxil_module_get_int8_const(&ctx->mod, i),
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float_undef,
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};
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success &= dxil_emit_call_void(&ctx->mod, func, args, ARRAY_SIZE(args));
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}
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}
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}
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return success;
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}
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@@ -5779,6 +5754,7 @@ nir_to_dxil(struct nir_shader *s, const struct nir_to_dxil_options *opts,
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NIR_PASS_V(s, nir_lower_frexp);
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NIR_PASS_V(s, nir_lower_flrp, 16 | 32 | 64, true);
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NIR_PASS_V(s, nir_lower_io, nir_var_shader_in | nir_var_shader_out, type_size_vec4, nir_lower_io_lower_64bit_to_32);
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NIR_PASS_V(s, dxil_nir_ensure_position_writes);
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NIR_PASS_V(s, nir_lower_pack);
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NIR_PASS_V(s, dxil_nir_lower_system_values);
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