mesa: allows 'f' suffix on GLSL float literals
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@@ -1393,11 +1393,13 @@ identifier
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id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\0';
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float
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float_1 .or float_2;
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float_1 .or float_2 .or float_3;
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float_1
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float_fractional_constant .and float_optional_exponent_part;
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float_fractional_constant .and float_optional_exponent_part .and optional_f_suffix;
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float_2
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float_digit_sequence .and .true .emit '\0' .and float_exponent_part;
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float_digit_sequence .and .true .emit '\0' .and float_exponent_part .and optional_f_suffix;
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float_3
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float_digit_sequence .and .true .emit '\0' .and 'f' .emit '\0';
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float_fractional_constant
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float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;
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@@ -1427,6 +1429,10 @@ float_optional_sign
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float_sign
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'+' .or '-' .emit '-';
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optional_f_suffix
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'f' .or .true;
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integer
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integer_hex .or integer_oct .or integer_dec;
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@@ -671,11 +671,13 @@
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"identifier\n"
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" id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\\0';\n"
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"float\n"
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" float_1 .or float_2;\n"
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" float_1 .or float_2 .or float_3;\n"
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"float_1\n"
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" float_fractional_constant .and float_optional_exponent_part;\n"
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" float_fractional_constant .and float_optional_exponent_part .and optional_f_suffix;\n"
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"float_2\n"
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" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part;\n"
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" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part .and optional_f_suffix;\n"
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"float_3\n"
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" float_digit_sequence .and .true .emit '\\0' .and 'f' .emit '\\0';\n"
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"float_fractional_constant\n"
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" float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;\n"
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"float_fractional_constant_1\n"
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@@ -698,6 +700,8 @@
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" float_sign .or .true;\n"
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"float_sign\n"
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" '+' .or '-' .emit '-';\n"
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"optional_f_suffix\n"
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" 'f' .or .true;\n"
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"integer\n"
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" integer_hex .or integer_oct .or integer_dec;\n"
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"integer_hex\n"
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