iris: change last_vue_stage() to look at uncompiled shaders
This allows us to find the last vue stage before we have compiled the shaders. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1526,17 +1526,17 @@ iris_update_compiled_fs(struct iris_context *ice)
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}
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/**
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* Get the compiled shader for the last enabled geometry stage.
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* Get the shader for the last enabled geometry stage.
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*
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* This stage is the one which will feed stream output and the rasterizer.
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*/
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static gl_shader_stage
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last_vue_stage(struct iris_context *ice)
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{
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if (ice->shaders.prog[MESA_SHADER_GEOMETRY])
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if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
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return MESA_SHADER_GEOMETRY;
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if (ice->shaders.prog[MESA_SHADER_TESS_EVAL])
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if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
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return MESA_SHADER_TESS_EVAL;
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return MESA_SHADER_VERTEX;
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