Fix nv30LineWidth, hw expects a ubyte.
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@@ -414,8 +414,12 @@ static void nv30LineStipple(GLcontext *ctx, GLint factor, GLushort pattern )
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static void nv30LineWidth(GLcontext *ctx, GLfloat width)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte ubWidth;
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CLAMPED_FLOAT_TO_UBYTE(ubWidth, width);
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BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH, 1);
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OUT_RINGf(width);
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OUT_RING(ubWidth);
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}
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static void nv30LogicOpcode(GLcontext *ctx, GLenum opcode)
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