zink: reorganize radv ci baseline

categorize known fails and move remainder to top of file for better
visibility

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15855>
This commit is contained in:
Mike Blumenkrantz
2022-04-11 09:15:11 -04:00
parent 5abd95434e
commit 809dc31223
+29 -22
View File
@@ -1,3 +1,20 @@
# probable ACO bug: #6276
KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomicCS,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomicGS,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomicVS,Fail
KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs,Fail
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs,Fail
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs,Fail
# probable sparse binding bug: #6245
KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail
# 3D isn't supported by radv yet: #5822
KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail
KHR-GL46.sparse_texture_tests.SparseTextureAllocation,Fail
KHR-GL46.sparse_texture_tests.SparseTextureCommitment,Fail
#6231
spec@arb_gl_spirv@execution@ssbo@unsized-array,Fail
spec@arb_gl_spirv@execution@xfb@vs_block_array,Fail
@@ -30,6 +47,18 @@ dEQP-GLES31.functional.image_load_store.3d.store.rgba8_snorm_single_layer,Fail
dEQP-GLES31.functional.image_load_store.3d.store.rgba8i_single_layer,Fail
dEQP-GLES31.functional.image_load_store.3d.store.rgba8ui_single_layer,Fail
# probably fixed by EXT_2d_view_of_3d support
KHR-GL46.shader_image_load_store.non-layered_binding,Fail
# ???
KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
KHR-Single-GL46.enhanced_layouts.varying_array_components,Fail
KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail
KHR-Single-GL46.enhanced_layouts.varying_components,Fail
KHR-Single-GL46.enhanced_layouts.varying_locations,Fail
KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail
KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
@@ -200,28 +229,6 @@ glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil,Crash
glx@glx-visuals-stencil -pixmap,Crash
KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail
KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomicCS,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomicGS,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomicVS,Fail
KHR-GL46.shader_image_load_store.non-layered_binding,Fail
KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs,Fail
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs,Fail
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs,Fail
KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail
# 3D isn't supported by radv yet
KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail
KHR-GL46.sparse_texture_tests.SparseTextureAllocation,Fail
KHR-GL46.sparse_texture_tests.SparseTextureCommitment,Fail
KHR-Single-GL46.enhanced_layouts.varying_array_components,Fail
KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail
KHR-Single-GL46.enhanced_layouts.varying_components,Fail
KHR-Single-GL46.enhanced_layouts.varying_locations,Fail
KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail
KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
shaders@glsl-fs-pointcoord,Fail
shaders@point-vertex-id divisor,Fail
shaders@point-vertex-id gl_instanceid divisor,Fail