intel/genxml: Add new "Low Quality Filter" field on Gfx12+.
This allows the sampler to perform faster filtering of 8-bit UNORM textures by filtering them at a different precision. The filtering is intended to still be OpenGL and DirectX spec compliant. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15628>
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@@ -974,6 +974,7 @@
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<value name="MAXIMUM" value="3"/>
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</field>
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<field name="Allow Low Quality LOD Calculation" start="120" end="120" type="bool"/>
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<field name="Low Quality Filter" start="122" end="122" type="bool"/>
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</struct>
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<struct name="SAMPLER_STATE_8X8_AVS_COEFFICIENTS" length="8">
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@@ -1026,6 +1026,7 @@
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<value name="MAXIMUM" value="3"/>
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</field>
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<field name="Allow Low Quality LOD Calculation" start="120" end="120" type="bool"/>
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<field name="Low Quality Filter" start="122" end="122" type="bool"/>
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</struct>
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<struct name="SAMPLER_STATE_8X8_AVS_COEFFICIENTS" length="8">
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