st/mesa: fix a crash due to passing a draw vertex shader into the driver
Fixes: bc99b22a30
Closes: #2754
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4527>
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@@ -187,7 +187,8 @@ st_update_vp( struct st_context *st )
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if (st->shader_has_one_variant[MESA_SHADER_VERTEX] &&
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stvp->variants &&
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st_common_variant(stvp->variants)->key.passthrough_edgeflags == st->vertdata_edgeflags) {
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st_common_variant(stvp->variants)->key.passthrough_edgeflags == st->vertdata_edgeflags &&
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!st_common_variant(stvp->variants)->key.is_draw_shader) {
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st->vp_variant = st_common_variant(stvp->variants);
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} else {
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struct st_common_variant_key key;
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