i965/nir: Use NIR lowering for ffma for gen < 6

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Jason Ekstrand
2015-03-17 13:10:19 -07:00
parent 235c728020
commit 80390f91a0
+10 -2
View File
@@ -551,7 +551,12 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
}
static const nir_shader_compiler_options nir_options = {
static const nir_shader_compiler_options gen4_nir_options = {
.native_integers = true,
.lower_ffma = true,
};
static const nir_shader_compiler_options gen6_nir_options = {
.native_integers = true,
};
@@ -568,7 +573,10 @@ brw_initialize_context_constants(struct brw_context *brw)
(i == MESA_SHADER_FRAGMENT);
ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options;
if (brw->gen >= 6)
ctx->Const.ShaderCompilerOptions[i].NirOptions = &gen6_nir_options;
else
ctx->Const.ShaderCompilerOptions[i].NirOptions = &gen4_nir_options;
}
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;