i965/nir: Use NIR lowering for ffma for gen < 6
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
@@ -551,7 +551,12 @@ brw_initialize_context_constants(struct brw_context *brw)
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
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}
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static const nir_shader_compiler_options nir_options = {
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static const nir_shader_compiler_options gen4_nir_options = {
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.native_integers = true,
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.lower_ffma = true,
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};
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static const nir_shader_compiler_options gen6_nir_options = {
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.native_integers = true,
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};
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@@ -568,7 +573,10 @@ brw_initialize_context_constants(struct brw_context *brw)
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(i == MESA_SHADER_FRAGMENT);
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ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
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ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
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ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options;
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if (brw->gen >= 6)
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ctx->Const.ShaderCompilerOptions[i].NirOptions = &gen6_nir_options;
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else
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ctx->Const.ShaderCompilerOptions[i].NirOptions = &gen4_nir_options;
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}
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ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
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