nir: Add a vulkan_resource_index intrinsic

This commit is contained in:
Jason Ekstrand
2015-10-27 11:45:15 -07:00
parent 37b6afb3d9
commit 800a9706f0
+19
View File
@@ -156,6 +156,25 @@ INTRINSIC(image_size, 0, ARR(), true, 4, 1, 0,
INTRINSIC(image_samples, 0, ARR(), true, 1, 1, 0,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/*
* Vulkan descriptor set intrinsic
*
* The Vulkan API uses a different binding model from GL. In the Vulkan
* API, all external resources are represented by a tripple:
*
* (descriptor set, binding, array index)
*
* where the array index is the only thing allowed to be indirect. The
* vulkan_surface_index intrinsic takes the descriptor set and binding as
* its first two indices and the array index as its source. The third
* index is a nir_variable_mode in case that's useful to the backend.
*
* The intended usage is that the shader will call vulkan_surface_index to
* get an index and then pass that as the buffer index ubo/ssbo calls.
*/
INTRINSIC(vulkan_resource_index, 1, ARR(1), true, 1, 0, 3,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/*
* SSBO atomic intrinsics
*