gallium: bump shader input and output limits
Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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@@ -58,8 +58,8 @@ extern "C" {
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#define PIPE_MAX_COLOR_BUFS 8
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#define PIPE_MAX_CONSTANT_BUFFERS 32
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#define PIPE_MAX_SAMPLERS 18 /* 16 public + 2 driver internal */
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#define PIPE_MAX_SHADER_INPUTS 32
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#define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
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#define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
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#define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
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#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
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#define PIPE_MAX_SHADER_RESOURCES 32
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#define PIPE_MAX_TEXTURE_LEVELS 16
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