[965] Force a new vertex upload buffer at new batch time.
Otherwise, we could choose to upload into the temporary VBO that we just fired off to the hardware. Good for a 60% OA performance improvement.
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@@ -325,7 +325,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
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brw->no_batch_wrap = GL_FALSE;
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/* Free any old data so it doesn't clog up texture memory - we
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/* Free any completed data so it doesn't clog up texture memory - we
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* won't be referencing it again.
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*/
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while (brw->vb.upload.wrap != brw->vb.upload.buf) {
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@@ -106,6 +106,11 @@ static void brw_new_batch( struct intel_context *intel )
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brw->state.dirty.mesa |= ~0;
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brw->state.dirty.brw |= ~0;
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brw->state.dirty.cache |= ~0;
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/* Move to the end of the current upload buffer so that we'll force choosing
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* a new buffer next time.
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*/
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brw->vb.upload.offset = brw->vb.upload.vbo[brw->vb.upload.buf]->Size;
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}
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static void brw_note_fence( struct intel_context *intel,
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