glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
Instead of the hard-coded value of 32. Note that MaxUnrollIterations defaults to 32 so there's no net change. But the gallium state tracker can override this. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -2294,7 +2294,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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if (ctx->ShaderCompilerOptions[i].LowerClipDistance)
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lower_clip_distance(prog->_LinkedShaders[i]->ir);
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while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, 32))
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unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
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while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll))
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;
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}
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