Long obsolete.
This commit is contained in:
@@ -1,21 +0,0 @@
|
||||
|
||||
|
||||
Performance issues with EXT_point_parameters & quake2
|
||||
|
||||
|
||||
|
||||
Using glPolygonMode() where the front and back modes aren't the
|
||||
same causes poor performance on 3Dfx.
|
||||
|
||||
|
||||
|
||||
Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
|
||||
etc) haven't been updated for Mesa 3.3's device driver changes.
|
||||
|
||||
|
||||
|
||||
glDrawRangeElements() should use vertex array locking to improve performance
|
||||
but trying to do so causes a rendering error. Reported by Scott McMillan.
|
||||
Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
|
||||
really just hiding a bug in array locking.
|
||||
|
||||
Reference in New Issue
Block a user