glsl/builtins: Set the API in the fake context.
Otherwise it gets used uninitialized.
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@@ -36,6 +36,7 @@ gl_shader *
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read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
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{
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GLcontext fakeCtx;
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fakeCtx.API = API_OPENGL;
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gl_shader *sh = _mesa_new_shader(NULL, 0, target);
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struct _mesa_glsl_parse_state *st =
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new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
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@@ -129,6 +129,7 @@ gl_shader *
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read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
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{
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GLcontext fakeCtx;
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fakeCtx.API = API_OPENGL;
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gl_shader *sh = _mesa_new_shader(NULL, 0, target);
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struct _mesa_glsl_parse_state *st =
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new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
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