a few more tweaks
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@@ -55,13 +55,7 @@ tdfxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj);
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extern void
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tdfxDDDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj);
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extern GLboolean
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tdfxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj);
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extern void
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tdfxDDTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj);
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tdfxTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj);
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#if 000 /* DEAD? */
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extern void
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