agx: Fix lower regular texture metadata
for buffer textures, we insert new blocks which invalidates dominance and block index info... leads to end-to-end fails when shuffling pass order. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
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@@ -856,7 +856,7 @@ agx_nir_lower_texture(nir_shader *s, bool support_lod_bias)
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* generates txs for array textures).
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*/
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NIR_PASS(progress, s, nir_shader_instructions_pass, lower_regular_texture,
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nir_metadata_block_index | nir_metadata_dominance, NULL);
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nir_metadata_none, NULL);
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NIR_PASS(progress, s, nir_shader_instructions_pass, lower_txs,
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nir_metadata_block_index | nir_metadata_dominance, NULL);
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